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authorUbitUmarov2015-09-01 14:54:35 +0100
committerUbitUmarov2015-09-01 14:54:35 +0100
commit371c9dd2af01a2e7422ec901ee1f80757284a78c (patch)
tree058d2a513cacb12efcce0c0df0ae14ad135dbfe2 /OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
parentremove lixo (diff)
parentdont change camera on crossings (diff)
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bad merge?
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs184
1 files changed, 184 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
index 8cdebcd..c27d101 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
@@ -67,6 +67,8 @@ namespace OpenSim.Region.ClientStack.Linden
67 67
68 private IBakedTextureModule m_BakedTextureModule; 68 private IBakedTextureModule m_BakedTextureModule;
69 69
70 private IBakedTextureModule m_BakedTextureModule;
71
70 public void Initialise(IConfigSource source) 72 public void Initialise(IConfigSource source)
71 { 73 {
72 IConfig appearanceConfig = source.Configs["Appearance"]; 74 IConfig appearanceConfig = source.Configs["Appearance"];
@@ -89,7 +91,11 @@ namespace OpenSim.Region.ClientStack.Linden
89 s.EventManager.OnRemovePresence -= DeRegisterPresence; 91 s.EventManager.OnRemovePresence -= DeRegisterPresence;
90 m_BakedTextureModule = null; 92 m_BakedTextureModule = null;
91 m_scene = null; 93 m_scene = null;
94<<<<<<< HEAD
92 } 95 }
96=======
97 }
98>>>>>>> avn/ubitvar
93 99
94 100
95 101
@@ -103,6 +109,7 @@ namespace OpenSim.Region.ClientStack.Linden
103 109
104 private void DeRegisterPresence(UUID agentId) 110 private void DeRegisterPresence(UUID agentId)
105 { 111 {
112<<<<<<< HEAD
106 ScenePresence presence = null; 113 ScenePresence presence = null;
107 if (m_scene.TryGetScenePresence(agentId, out presence)) 114 if (m_scene.TryGetScenePresence(agentId, out presence))
108 { 115 {
@@ -261,8 +268,162 @@ namespace OpenSim.Region.ClientStack.Linden
261 } 268 }
262 } 269 }
263 } 270 }
271=======
272// ScenePresence presence = null;
273// if (m_scene.TryGetScenePresence(agentId, out presence))
274 {
275// presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings;
276 }
277
278>>>>>>> avn/ubitvar
279 }
280
281 private void RegisterNewPresence(ScenePresence presence)
282 {
283// presence.ControllingClient.OnSetAppearance += CaptureAppearanceSettings;
264 } 284 }
265 285
286/* not in use. work done in AvatarFactoryModule ValidateBakedTextureCache() and UpdateBakedTextureCache()
287 private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
288 {
289 // if cacheItems.Length > 0 viewer is giving us current textures information.
290 // baked ones should had been uploaded and in assets cache as local itens
291
292
293 if (cacheItems.Length == 0)
294 return; // no textures information, nothing to do
295
296 ScenePresence p = null;
297 if (!m_scene.TryGetScenePresence(remoteClient.AgentId, out p))
298 return; // what are we doing if there is no presence to cache for?
299
300 if (p.IsDeleted)
301 return; // does this really work?
302
303 int maxCacheitemsLoop = cacheItems.Length;
304 if (maxCacheitemsLoop > 20)
305 {
306 maxCacheitemsLoop = AvatarWearable.MAX_WEARABLES;
307 m_log.WarnFormat("[CACHEDBAKES]: Too Many Cache items Provided {0}, the max is {1}. Truncating!", cacheItems.Length, AvatarWearable.MAX_WEARABLES);
308 }
309
310 m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
311
312
313 // some nice debug
314 m_log.Debug("[Cacheitems]: " + cacheItems.Length);
315 for (int iter = 0; iter < maxCacheitemsLoop; iter++)
316 {
317 m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" +
318 cacheItems[iter].TextureID);
319 }
320
321 // p.Appearance.WearableCacheItems is in memory primary cashID to textures mapper
322
323 WearableCacheItem[] existingitems = p.Appearance.WearableCacheItems;
324
325 if (existingitems == null)
326 {
327 if (m_BakedTextureModule != null)
328 {
329 WearableCacheItem[] savedcache = null;
330 try
331 {
332 if (p.Appearance.WearableCacheItemsDirty)
333 {
334 savedcache = m_BakedTextureModule.Get(p.UUID);
335 p.Appearance.WearableCacheItems = savedcache;
336 p.Appearance.WearableCacheItemsDirty = false;
337 }
338 }
339
340 catch (Exception)
341 {
342 // The service logs a sufficient error message.
343 }
344
345
346 if (savedcache != null)
347 existingitems = savedcache;
348 }
349 }
350
351 // Existing items null means it's a fully new appearance
352 if (existingitems == null)
353 {
354 for (int i = 0; i < maxCacheitemsLoop; i++)
355 {
356 if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
357 {
358 Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
359 if (face == null)
360 {
361 textureEntry.CreateFace(cacheItems[i].TextureIndex);
362 textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
363 AppearanceManager.DEFAULT_AVATAR_TEXTURE;
364 continue;
365 }
366 cacheItems[i].TextureID = face.TextureID;
367 if (m_scene.AssetService != null)
368 cacheItems[i].TextureAsset =
369 m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
370 }
371 else
372 {
373 m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
374 }
375 }
376 }
377 else
378 {
379 for (int i = 0; i < maxCacheitemsLoop; i++)
380 {
381 if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
382 {
383 Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
384 if (face == null)
385 {
386 textureEntry.CreateFace(cacheItems[i].TextureIndex);
387 textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
388 AppearanceManager.DEFAULT_AVATAR_TEXTURE;
389 continue;
390 }
391 cacheItems[i].TextureID =
392 face.TextureID;
393 }
394 else
395 {
396 m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
397 }
398 }
399
400 for (int i = 0; i < maxCacheitemsLoop; i++)
401 {
402 if (cacheItems[i].TextureAsset == null)
403 {
404 cacheItems[i].TextureAsset =
405 m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
406 }
407 }
408 }
409 p.Appearance.WearableCacheItems = cacheItems;
410
411 if (m_BakedTextureModule != null)
412 {
413 m_BakedTextureModule.Store(remoteClient.AgentId, cacheItems);
414 p.Appearance.WearableCacheItemsDirty = true;
415
416 }
417 else
418 p.Appearance.WearableCacheItemsDirty = false;
419
420 for (int iter = 0; iter < maxCacheitemsLoop; iter++)
421 {
422 m_log.Debug("[CacheitemsLeaving] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" +
423 cacheItems[iter].TextureID);
424 }
425 }
426 */
266 public void PostInitialise() 427 public void PostInitialise()
267 { 428 {
268 } 429 }
@@ -283,6 +444,7 @@ namespace OpenSim.Region.ClientStack.Linden
283 UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler( 444 UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler(
284 caps, m_scene.AssetService, m_persistBakedTextures); 445 caps, m_scene.AssetService, m_persistBakedTextures);
285 446
447<<<<<<< HEAD
286 448
287 449
288 caps.RegisterHandler( 450 caps.RegisterHandler(
@@ -297,6 +459,28 @@ namespace OpenSim.Region.ClientStack.Linden
297 459
298 460
299 461
462=======
463 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
464 if (m_URL == "localhost")
465 {
466 UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler(
467 caps, m_scene.AssetService, m_persistBakedTextures);
468
469 caps.RegisterHandler(
470 "UploadBakedTexture",
471 new RestStreamHandler(
472 "POST",
473 "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath,
474 avatarhandler.UploadBakedTexture,
475 "UploadBakedTexture",
476 agentID.ToString()));
477
478 }
479 else
480 {
481 caps.RegisterHandler("UploadBakedTexture", m_URL);
482 }
483>>>>>>> avn/ubitvar
300 } 484 }
301 } 485 }
302} 486}