diff options
reduce avatar verticle jump from the absurd 5 meter jump to a less
absurd 3m vertical jump to better match what you would see in Second
Life and be more in line with what users would expect.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs')
0 files changed, 0 insertions, 0 deletions