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authorMike Mazur2008-08-08 05:57:14 +0000
committerMike Mazur2008-08-08 05:57:14 +0000
commit1040f3f454a6f469dcd74f19c45ea67d0584ade1 (patch)
tree36076b1a16ae66f3451666856e3f52f875e7d8a8 /OpenSim/Region/ClientStack/FunSLUDP/LLPacketServer.cs
parentCommitting first draft of the universal cache. This is by no means (diff)
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Remove FunSL client stack as it's under development and often won't compile.
This effectively undoes commits 5771 and 5769 as well as parts of the formatting cleanup commits 5774 and 5775.
Diffstat (limited to 'OpenSim/Region/ClientStack/FunSLUDP/LLPacketServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/FunSLUDP/LLPacketServer.cs150
1 files changed, 0 insertions, 150 deletions
diff --git a/OpenSim/Region/ClientStack/FunSLUDP/LLPacketServer.cs b/OpenSim/Region/ClientStack/FunSLUDP/LLPacketServer.cs
deleted file mode 100644
index 08b722c..0000000
--- a/OpenSim/Region/ClientStack/FunSLUDP/LLPacketServer.cs
+++ /dev/null
@@ -1,150 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Net;
29using System.Net.Sockets;
30using libsecondlife;
31using libsecondlife.Packets;
32using OpenSim.Framework;
33using OpenSim.Framework.Communications.Cache;
34using OpenSim.Region.ClientStack.FunSLUDP;
35
36namespace OpenSim.Region.ClientStack.FunSLUDP
37{
38 public class LLPacketServer
39 {
40 //private static readonly log4net.ILog m_log
41 // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
42
43 private readonly LLClientStackNetworkHandler m_networkHandler;
44 private IScene m_scene;
45
46 //private readonly ClientManager m_clientManager = new ClientManager();
47 //public ClientManager ClientManager
48 //{
49 // get { return m_clientManager; }
50 //}
51
52 public LLPacketServer(LLClientStackNetworkHandler networkHandler)
53 {
54 m_networkHandler = networkHandler;
55 m_networkHandler.RegisterPacketServer(this);
56 }
57
58 public IScene LocalScene
59 {
60 set { m_scene = value; }
61 }
62
63 /// <summary>
64 ///
65 /// </summary>
66 /// <param name="circuitCode"></param>
67 /// <param name="packet"></param>
68 public virtual void InPacket(uint circuitCode, Packet packet)
69 {
70 m_scene.ClientManager.InPacket(circuitCode, packet);
71 }
72
73 protected virtual IClientAPI CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack,
74 ClientManager clientManager, IScene scene, AssetCache assetCache,
75 LLPacketServer packServer, AgentCircuitManager authenSessions,
76 LLUUID agentId, LLUUID sessionId, uint circuitCode, EndPoint proxyEP)
77 {
78 return
79 new LLClientView(remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode, proxyEP);
80 }
81
82 public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache,
83 AgentCircuitManager authenticateSessionsClass, EndPoint proxyEP)
84 {
85 IClientAPI newuser;
86
87 if (m_scene.ClientManager.TryGetClient(useCircuit.CircuitCode.Code, out newuser))
88 {
89 return false;
90 }
91 else
92 {
93 newuser = CreateNewClient(epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this,
94 authenticateSessionsClass, useCircuit.CircuitCode.ID,
95 useCircuit.CircuitCode.SessionID, useCircuit.CircuitCode.Code, proxyEP);
96
97 m_scene.ClientManager.Add(useCircuit.CircuitCode.Code, newuser);
98
99 newuser.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler;
100 newuser.OnLogout += LogoutHandler;
101 newuser.OnConnectionClosed += CloseClient;
102
103 return true;
104 }
105 }
106
107 public void LogoutHandler(IClientAPI client)
108 {
109 client.SendLogoutPacket();
110
111 CloseClient(client);
112 }
113
114 /// <summary>
115 ///
116 /// </summary>
117 /// <param name="buffer"></param>
118 /// <param name="size"></param>
119 /// <param name="flags"></param>
120 /// <param name="circuitcode"></param>
121 public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
122 {
123 m_networkHandler.SendPacketTo(buffer, size, flags, circuitcode);
124 }
125
126 /// <summary>
127 ///
128 /// </summary>
129 /// <param name="circuitcode"></param>
130 public virtual void CloseCircuit(uint circuitcode)
131 {
132 m_networkHandler.RemoveClientCircuit(circuitcode);
133
134 //m_scene.ClientManager.CloseAllAgents(circuitcode);
135 }
136
137 /// <summary>
138 /// Completely close down the given client.
139 /// </summary>
140 /// <param name="client"></param>
141 public virtual void CloseClient(IClientAPI client)
142 {
143 //m_log.Info("PacketServer:CloseClient()");
144
145 CloseCircuit(client.CircuitCode);
146 m_scene.ClientManager.Remove(client.CircuitCode);
147 client.Close(false);
148 }
149 }
150}