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authorTeravus Ovares2008-02-20 01:17:21 +0000
committerTeravus Ovares2008-02-20 01:17:21 +0000
commitb77c48e75e5027eb8ae421e9d3105eae71cd4f52 (patch)
tree1cb66947b0628a1909a5350811609435ed83e4a4 /OpenSim/Region/ClientStack/ClientView.cs
parent* Made a quickupdate method to run through only entities that have scheduled ... (diff)
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* Cleanup of some memory consuming items on ScenePresence.Close().
* Untangled a tangly shutdown loop for the ScenePresence. * Suggested to the Garbage Collector that this may be a good time to >.>, <.< *gasp* collect the memory.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index dfdc777..ff1bac4 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -267,7 +267,7 @@ namespace OpenSim.Region.ClientStack
267 // We can't reach into other scenes and close the connection 267 // We can't reach into other scenes and close the connection
268 // We need to do this over grid communications 268 // We need to do this over grid communications
269 //m_scene.CloseAllAgents(CircuitCode); 269 //m_scene.CloseAllAgents(CircuitCode);
270 270 GC.Collect();
271 m_clientThread.Abort(); 271 m_clientThread.Abort();
272 } 272 }
273 273