diff options
More testing some ideas, to find best method for SceneObject Primitive classes.
Diffstat (limited to 'OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs index dd0a6c8..338471e 100644 --- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs +++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs | |||
@@ -218,6 +218,7 @@ namespace OpenSim.Region.ClientStack | |||
218 | if (OnAddPrim != null) | 218 | if (OnAddPrim != null) |
219 | { | 219 | { |
220 | ObjectAddPacket addPacket = (ObjectAddPacket) Pack ; | 220 | ObjectAddPacket addPacket = (ObjectAddPacket) Pack ; |
221 | Console.WriteLine(addPacket.ToString()); | ||
221 | 222 | ||
222 | PrimitiveBaseShape shape = new PrimitiveBaseShape(); | 223 | PrimitiveBaseShape shape = new PrimitiveBaseShape(); |
223 | 224 | ||