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authorMW2007-08-21 21:03:18 +0000
committerMW2007-08-21 21:03:18 +0000
commit921ac14e86fab329c3135b24b2a1be83813fce1b (patch)
tree867f42c3f5b9984b2281df2e6b40f7f56349d297 /OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
parentchanged the comment lines from # to ; in opensim.ini. (diff)
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Added OnRezScript event to Scene.EventManager.Which the script engine should subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
index 592254a..579b824 100644
--- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
+++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
@@ -472,6 +472,11 @@ namespace OpenSim.Region.ClientStack
472 break; 472 break;
473 case PacketType.RezScript: 473 case PacketType.RezScript:
474 //Console.WriteLine(Pack.ToString()); 474 //Console.WriteLine(Pack.ToString());
475 RezScriptPacket rezScript = (RezScriptPacket)Pack;
476 if (OnRezScript != null)
477 {
478 OnRezScript(this, rezScript.InventoryBlock.ItemID, rezScript.UpdateBlock.ObjectLocalID);
479 }
475 break; 480 break;
476 case PacketType.MapLayerRequest: 481 case PacketType.MapLayerRequest:
477 this.RequestMapLayer(); 482 this.RequestMapLayer();