From 921ac14e86fab329c3135b24b2a1be83813fce1b Mon Sep 17 00:00:00 2001 From: MW Date: Tue, 21 Aug 2007 21:03:18 +0000 Subject: Added OnRezScript event to Scene.EventManager.Which the script engine should subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive. --- OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs') diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs index 592254a..579b824 100644 --- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs +++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs @@ -472,6 +472,11 @@ namespace OpenSim.Region.ClientStack break; case PacketType.RezScript: //Console.WriteLine(Pack.ToString()); + RezScriptPacket rezScript = (RezScriptPacket)Pack; + if (OnRezScript != null) + { + OnRezScript(this, rezScript.InventoryBlock.ItemID, rezScript.UpdateBlock.ObjectLocalID); + } break; case PacketType.MapLayerRequest: this.RequestMapLayer(); -- cgit v1.1