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authorMW2007-08-25 14:12:40 +0000
committerMW2007-08-25 14:12:40 +0000
commit573fb3a6090e4171bbccb63a223c35e82c380369 (patch)
tree67b4d431fac6dbde89a5a3cc61f469db4d6c4062 /OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs
parentupdated to include saving of object flags. (diff)
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Hopefully fixed the bugs in primitives rotation editing
Diffstat (limited to 'OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs b/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs
index 09a4d0f..99b84ff 100644
--- a/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs
+++ b/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs
@@ -109,7 +109,7 @@ namespace OpenSim.Region.ClientStack
109 if (OnUpdatePrimSingleRotation != null) 109 if (OnUpdatePrimSingleRotation != null)
110 { 110 {
111 LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true); 111 LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
112 // Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W); 112 //System.Console.WriteLine("new tab rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
113 OnUpdatePrimSingleRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this); 113 OnUpdatePrimSingleRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this);
114 } 114 }
115 } 115 }
@@ -118,7 +118,7 @@ namespace OpenSim.Region.ClientStack
118 if (OnUpdatePrimSingleRotation != null) 118 if (OnUpdatePrimSingleRotation != null)
119 { 119 {
120 libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 12, true); 120 libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 12, true);
121 // Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W); 121 //System.Console.WriteLine("new mouse rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
122 OnUpdatePrimSingleRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this); 122 OnUpdatePrimSingleRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this);
123 } 123 }
124 } 124 }