diff options
author | MW | 2007-06-27 15:28:52 +0000 |
---|---|---|
committer | MW | 2007-06-27 15:28:52 +0000 |
commit | 646bbbc84b8010e0dacbeed5342cdb045f46cc49 (patch) | |
tree | 770b34d19855363c3c113ab9a0af9a56d821d887 /OpenSim/Region/ClientStack/Assets | |
download | opensim-SC_OLD-646bbbc84b8010e0dacbeed5342cdb045f46cc49.zip opensim-SC_OLD-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.gz opensim-SC_OLD-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.bz2 opensim-SC_OLD-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.xz |
Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
Diffstat (limited to 'OpenSim/Region/ClientStack/Assets')
-rw-r--r-- | OpenSim/Region/ClientStack/Assets/InventoryCache.cs | 337 |
1 files changed, 337 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Assets/InventoryCache.cs b/OpenSim/Region/ClientStack/Assets/InventoryCache.cs new file mode 100644 index 0000000..5d5021c --- /dev/null +++ b/OpenSim/Region/ClientStack/Assets/InventoryCache.cs | |||
@@ -0,0 +1,337 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using libsecondlife; | ||
32 | using OpenSim; | ||
33 | using libsecondlife.Packets; | ||
34 | //using OpenSim.GridServers; | ||
35 | using OpenSim.Framework.Inventory; | ||
36 | using OpenSim.Framework.Types; | ||
37 | using OpenSim.Framework.Interfaces; | ||
38 | |||
39 | namespace OpenSim.Assets | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// Description of InventoryManager. | ||
43 | /// </summary> | ||
44 | public class InventoryCache | ||
45 | { | ||
46 | private Dictionary<LLUUID, AgentInventory> _agentsInventory; | ||
47 | private List<UserServerRequest> _serverRequests; //list of requests made to user server. | ||
48 | private System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
49 | private const uint FULL_MASK_PERMISSIONS = 2147483647; | ||
50 | |||
51 | public InventoryCache() | ||
52 | { | ||
53 | _agentsInventory = new Dictionary<LLUUID, AgentInventory>(); | ||
54 | _serverRequests = new List<UserServerRequest>(); | ||
55 | } | ||
56 | |||
57 | public void AddNewAgentsInventory(AgentInventory agentInventory) | ||
58 | { | ||
59 | if (!this._agentsInventory.ContainsKey(agentInventory.AgentID)) | ||
60 | { | ||
61 | this._agentsInventory.Add(agentInventory.AgentID, agentInventory); | ||
62 | } | ||
63 | } | ||
64 | |||
65 | public AgentInventory FetchAgentsInventory(LLUUID agentID, IUserServer userserver) | ||
66 | { | ||
67 | AgentInventory res = null; | ||
68 | if (!this._agentsInventory.ContainsKey(agentID)) | ||
69 | { | ||
70 | res = userserver.RequestAgentsInventory(agentID); | ||
71 | this._agentsInventory.Add(agentID,res); | ||
72 | } | ||
73 | return res; | ||
74 | } | ||
75 | |||
76 | public AgentInventory GetAgentsInventory(LLUUID agentID) | ||
77 | { | ||
78 | if (this._agentsInventory.ContainsKey(agentID)) | ||
79 | { | ||
80 | return this._agentsInventory[agentID]; | ||
81 | } | ||
82 | |||
83 | return null; | ||
84 | } | ||
85 | |||
86 | public void ClientLeaving(LLUUID clientID, IUserServer userserver) | ||
87 | { | ||
88 | if (this._agentsInventory.ContainsKey(clientID)) | ||
89 | { | ||
90 | if (userserver != null) | ||
91 | { | ||
92 | userserver.UpdateAgentsInventory(clientID, this._agentsInventory[clientID]); | ||
93 | } | ||
94 | this._agentsInventory.Remove(clientID); | ||
95 | } | ||
96 | } | ||
97 | |||
98 | public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID) | ||
99 | { | ||
100 | return this.CreateNewInventoryFolder(remoteClient, folderID, 0); | ||
101 | } | ||
102 | |||
103 | public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type) | ||
104 | { | ||
105 | bool res = false; | ||
106 | if (folderID != LLUUID.Zero) //don't create a folder with a zero id | ||
107 | { | ||
108 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) | ||
109 | { | ||
110 | res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type); | ||
111 | } | ||
112 | } | ||
113 | return res; | ||
114 | } | ||
115 | |||
116 | public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type, string folderName, LLUUID parent) | ||
117 | { | ||
118 | bool res = false; | ||
119 | if (folderID != LLUUID.Zero) //don't create a folder with a zero id | ||
120 | { | ||
121 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) | ||
122 | { | ||
123 | res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type, folderName, parent); | ||
124 | } | ||
125 | } | ||
126 | return res; | ||
127 | } | ||
128 | |||
129 | public LLUUID AddNewInventoryItem(ClientView remoteClient, LLUUID folderID, OpenSim.Framework.Types.AssetBase asset) | ||
130 | { | ||
131 | LLUUID newItem = null; | ||
132 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) | ||
133 | { | ||
134 | newItem = this._agentsInventory[remoteClient.AgentID].AddToInventory(folderID, asset); | ||
135 | if (newItem != null) | ||
136 | { | ||
137 | InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[newItem]; | ||
138 | this.SendItemUpdateCreate(remoteClient, Item); | ||
139 | } | ||
140 | } | ||
141 | |||
142 | return newItem; | ||
143 | } | ||
144 | public bool DeleteInventoryItem(ClientView remoteClient, LLUUID itemID) | ||
145 | { | ||
146 | bool res = false; | ||
147 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) | ||
148 | { | ||
149 | res = this._agentsInventory[remoteClient.AgentID].DeleteFromInventory(itemID); | ||
150 | if (res) | ||
151 | { | ||
152 | RemoveInventoryItemPacket remove = new RemoveInventoryItemPacket(); | ||
153 | remove.AgentData.AgentID = remoteClient.AgentID; | ||
154 | remove.AgentData.SessionID = remoteClient.SessionID; | ||
155 | remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1]; | ||
156 | remove.InventoryData[0] = new RemoveInventoryItemPacket.InventoryDataBlock(); | ||
157 | remove.InventoryData[0].ItemID = itemID; | ||
158 | remoteClient.OutPacket(remove); | ||
159 | } | ||
160 | } | ||
161 | |||
162 | return res; | ||
163 | } | ||
164 | |||
165 | public bool UpdateInventoryItemAsset(ClientView remoteClient, LLUUID itemID, OpenSim.Framework.Types.AssetBase asset) | ||
166 | { | ||
167 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) | ||
168 | { | ||
169 | bool res = _agentsInventory[remoteClient.AgentID].UpdateItemAsset(itemID, asset); | ||
170 | if (res) | ||
171 | { | ||
172 | InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID]; | ||
173 | this.SendItemUpdateCreate(remoteClient, Item); | ||
174 | } | ||
175 | return res; | ||
176 | } | ||
177 | |||
178 | return false; | ||
179 | } | ||
180 | |||
181 | public bool UpdateInventoryItemDetails(ClientView remoteClient, LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet) | ||
182 | { | ||
183 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) | ||
184 | { | ||
185 | bool res = _agentsInventory[remoteClient.AgentID].UpdateItemDetails(itemID, packet); | ||
186 | if (res) | ||
187 | { | ||
188 | InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID]; | ||
189 | this.SendItemUpdateCreate(remoteClient, Item); | ||
190 | } | ||
191 | return res; | ||
192 | } | ||
193 | |||
194 | return false; | ||
195 | } | ||
196 | |||
197 | public void FetchInventoryDescendents(ClientView userInfo, FetchInventoryDescendentsPacket FetchDescend) | ||
198 | { | ||
199 | if (this._agentsInventory.ContainsKey(userInfo.AgentID)) | ||
200 | { | ||
201 | AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID]; | ||
202 | if (FetchDescend.InventoryData.FetchItems) | ||
203 | { | ||
204 | if (agentInventory.InventoryFolders.ContainsKey(FetchDescend.InventoryData.FolderID)) | ||
205 | { | ||
206 | InventoryFolder Folder = agentInventory.InventoryFolders[FetchDescend.InventoryData.FolderID]; | ||
207 | InventoryDescendentsPacket Descend = new InventoryDescendentsPacket(); | ||
208 | Descend.AgentData.AgentID = userInfo.AgentID; | ||
209 | Descend.AgentData.OwnerID = Folder.OwnerID; | ||
210 | Descend.AgentData.FolderID = FetchDescend.InventoryData.FolderID; | ||
211 | Descend.AgentData.Descendents = Folder.Items.Count; | ||
212 | Descend.AgentData.Version = Folder.Items.Count; | ||
213 | |||
214 | |||
215 | Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count]; | ||
216 | for (int i = 0; i < Folder.Items.Count; i++) | ||
217 | { | ||
218 | |||
219 | InventoryItem Item = Folder.Items[i]; | ||
220 | Descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock(); | ||
221 | Descend.ItemData[i].ItemID = Item.ItemID; | ||
222 | Descend.ItemData[i].AssetID = Item.AssetID; | ||
223 | Descend.ItemData[i].CreatorID = Item.CreatorID; | ||
224 | Descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS; | ||
225 | Descend.ItemData[i].CreationDate = 1000; | ||
226 | Descend.ItemData[i].Description = _enc.GetBytes(Item.Description + "\0"); | ||
227 | Descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS; | ||
228 | Descend.ItemData[i].Flags = 1; | ||
229 | Descend.ItemData[i].FolderID = Item.FolderID; | ||
230 | Descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
231 | Descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS; | ||
232 | Descend.ItemData[i].InvType = Item.InvType; | ||
233 | Descend.ItemData[i].Name = _enc.GetBytes(Item.Name + "\0"); | ||
234 | Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS; | ||
235 | Descend.ItemData[i].OwnerID = Item.OwnerID; | ||
236 | Descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS; | ||
237 | Descend.ItemData[i].SalePrice = 100; | ||
238 | Descend.ItemData[i].SaleType = 0; | ||
239 | Descend.ItemData[i].Type = Item.Type; | ||
240 | Descend.ItemData[i].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); | ||
241 | } | ||
242 | |||
243 | userInfo.OutPacket(Descend); | ||
244 | |||
245 | } | ||
246 | } | ||
247 | else | ||
248 | { | ||
249 | Console.WriteLine("fetch subfolders"); | ||
250 | } | ||
251 | } | ||
252 | } | ||
253 | |||
254 | public void FetchInventory(ClientView userInfo, FetchInventoryPacket FetchItems) | ||
255 | { | ||
256 | if (this._agentsInventory.ContainsKey(userInfo.AgentID)) | ||
257 | { | ||
258 | AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID]; | ||
259 | |||
260 | for (int i = 0; i < FetchItems.InventoryData.Length; i++) | ||
261 | { | ||
262 | if (agentInventory.InventoryItems.ContainsKey(FetchItems.InventoryData[i].ItemID)) | ||
263 | { | ||
264 | InventoryItem Item = agentInventory.InventoryItems[FetchItems.InventoryData[i].ItemID]; | ||
265 | FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket(); | ||
266 | InventoryReply.AgentData.AgentID = userInfo.AgentID; | ||
267 | InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1]; | ||
268 | InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock(); | ||
269 | InventoryReply.InventoryData[0].ItemID = Item.ItemID; | ||
270 | InventoryReply.InventoryData[0].AssetID = Item.AssetID; | ||
271 | InventoryReply.InventoryData[0].CreatorID = Item.CreatorID; | ||
272 | InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS; | ||
273 | InventoryReply.InventoryData[0].CreationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||
274 | InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0"); | ||
275 | InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS; | ||
276 | InventoryReply.InventoryData[0].Flags = 0; | ||
277 | InventoryReply.InventoryData[0].FolderID = Item.FolderID; | ||
278 | InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
279 | InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS; | ||
280 | InventoryReply.InventoryData[0].InvType = Item.InvType; | ||
281 | InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0"); | ||
282 | InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS; | ||
283 | InventoryReply.InventoryData[0].OwnerID = Item.OwnerID; | ||
284 | InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS; | ||
285 | InventoryReply.InventoryData[0].SalePrice = 100; | ||
286 | InventoryReply.InventoryData[0].SaleType = 0; | ||
287 | InventoryReply.InventoryData[0].Type = Item.Type; | ||
288 | InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); | ||
289 | userInfo.OutPacket(InventoryReply); | ||
290 | } | ||
291 | } | ||
292 | } | ||
293 | } | ||
294 | |||
295 | private void SendItemUpdateCreate(ClientView remoteClient, InventoryItem Item) | ||
296 | { | ||
297 | |||
298 | UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket(); | ||
299 | InventoryReply.AgentData.AgentID = remoteClient.AgentID; | ||
300 | InventoryReply.AgentData.SimApproved = true; | ||
301 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; | ||
302 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); | ||
303 | InventoryReply.InventoryData[0].ItemID = Item.ItemID; | ||
304 | InventoryReply.InventoryData[0].AssetID = Item.AssetID; | ||
305 | InventoryReply.InventoryData[0].CreatorID = Item.CreatorID; | ||
306 | InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS; | ||
307 | InventoryReply.InventoryData[0].CreationDate = 1000; | ||
308 | InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0"); | ||
309 | InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS; | ||
310 | InventoryReply.InventoryData[0].Flags = 0; | ||
311 | InventoryReply.InventoryData[0].FolderID = Item.FolderID; | ||
312 | InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
313 | InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS; | ||
314 | InventoryReply.InventoryData[0].InvType = Item.InvType; | ||
315 | InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0"); | ||
316 | InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS; | ||
317 | InventoryReply.InventoryData[0].OwnerID = Item.OwnerID; | ||
318 | InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS; | ||
319 | InventoryReply.InventoryData[0].SalePrice = 100; | ||
320 | InventoryReply.InventoryData[0].SaleType = 0; | ||
321 | InventoryReply.InventoryData[0].Type = Item.Type; | ||
322 | InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); | ||
323 | |||
324 | remoteClient.OutPacket(InventoryReply); | ||
325 | } | ||
326 | } | ||
327 | |||
328 | |||
329 | |||
330 | public class UserServerRequest | ||
331 | { | ||
332 | public UserServerRequest() | ||
333 | { | ||
334 | |||
335 | } | ||
336 | } | ||
337 | } | ||