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author | Diva Canto | 2015-09-04 09:40:21 -0700 |
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committer | Diva Canto | 2015-09-04 09:40:21 -0700 |
commit | 9d7e310e21b6405f1ecde074e9b7d4ea29c76ad7 (patch) | |
tree | 31e7b3f551d1033348781c1eaef8d0345e461ae6 /OpenSim/Region/Application | |
parent | Transformed the LLUDP ad-hoc plugin into a region module. It works. (diff) | |
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Deleted commented code
Diffstat (limited to 'OpenSim/Region/Application')
-rw-r--r-- | OpenSim/Region/Application/OpenSimBase.cs | 51 |
1 files changed, 0 insertions, 51 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 6e984d8..83c07f1 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -693,35 +693,8 @@ namespace OpenSim | |||
693 | //List<IClientNetworkServer> clientNetworkServers = null; | 693 | //List<IClientNetworkServer> clientNetworkServers = null; |
694 | 694 | ||
695 | AgentCircuitManager circuitManager = new AgentCircuitManager(); | 695 | AgentCircuitManager circuitManager = new AgentCircuitManager(); |
696 | //IPAddress listenIP = regionInfo.InternalEndPoint.Address; | ||
697 | ////if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP)) | ||
698 | //// listenIP = IPAddress.Parse("0.0.0.0"); | ||
699 | |||
700 | //uint port = (uint) regionInfo.InternalEndPoint.Port; | ||
701 | |||
702 | //if (m_autoCreateClientStack) | ||
703 | //{ | ||
704 | // clientNetworkServers = m_clientStackManager.CreateServers( | ||
705 | // listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource, | ||
706 | // circuitManager); | ||
707 | //} | ||
708 | //else | ||
709 | //{ | ||
710 | // clientServer = null; | ||
711 | //} | ||
712 | |||
713 | //regionInfo.InternalEndPoint.Port = (int) port; | ||
714 | |||
715 | Scene scene = CreateScene(regionInfo, m_simulationDataService, m_estateDataService, circuitManager); | 696 | Scene scene = CreateScene(regionInfo, m_simulationDataService, m_estateDataService, circuitManager); |
716 | 697 | ||
717 | //if (m_autoCreateClientStack) | ||
718 | //{ | ||
719 | // foreach (IClientNetworkServer clientnetserver in clientNetworkServers) | ||
720 | // { | ||
721 | // clientnetserver.AddScene(scene); | ||
722 | // } | ||
723 | //} | ||
724 | //clientServer = clientNetworkServers; | ||
725 | scene.LoadWorldMap(); | 698 | scene.LoadWorldMap(); |
726 | 699 | ||
727 | return scene; | 700 | return scene; |
@@ -736,30 +709,6 @@ namespace OpenSim | |||
736 | Config, m_version); | 709 | Config, m_version); |
737 | } | 710 | } |
738 | 711 | ||
739 | //protected void ShutdownClientServer(RegionInfo whichRegion) | ||
740 | //{ | ||
741 | // // Close and remove the clientserver for a region | ||
742 | // bool foundClientServer = false; | ||
743 | // int clientServerElement = 0; | ||
744 | // Location location = new Location(whichRegion.RegionHandle); | ||
745 | |||
746 | // for (int i = 0; i < m_clientServers.Count; i++) | ||
747 | // { | ||
748 | // if (m_clientServers[i].HandlesRegion(location)) | ||
749 | // { | ||
750 | // clientServerElement = i; | ||
751 | // foundClientServer = true; | ||
752 | // break; | ||
753 | // } | ||
754 | // } | ||
755 | |||
756 | // if (foundClientServer) | ||
757 | // { | ||
758 | // m_clientServers[clientServerElement].Stop(); | ||
759 | // m_clientServers.RemoveAt(clientServerElement); | ||
760 | // } | ||
761 | //} | ||
762 | |||
763 | protected virtual void HandleRestartRegion(RegionInfo whichRegion) | 712 | protected virtual void HandleRestartRegion(RegionInfo whichRegion) |
764 | { | 713 | { |
765 | m_log.InfoFormat( | 714 | m_log.InfoFormat( |