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author | Justin Clarke Casey | 2008-05-12 16:57:56 +0000 |
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committer | Justin Clarke Casey | 2008-05-12 16:57:56 +0000 |
commit | d3fb6039cad7b828dec8a1d7aef66aa10e6afdf2 (patch) | |
tree | c7e3a49e79878e4ea2958ee6ce188b2f0559be80 /OpenSim/Region/Application/OpenSimMain.cs | |
parent | * Minor: Change 'delete region' message to region logout message (diff) | |
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* If a region running in grid mode fails to login to the grid service, startup will now terminate instead of carrying on (and thus burying the error message)
Diffstat (limited to 'OpenSim/Region/Application/OpenSimMain.cs')
-rw-r--r-- | OpenSim/Region/Application/OpenSimMain.cs | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index d910dc4..c7094c7 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -569,7 +569,18 @@ namespace OpenSim | |||
569 | //moved these here as the terrain texture has to be created after the modules are initialized | 569 | //moved these here as the terrain texture has to be created after the modules are initialized |
570 | // and has to happen before the region is registered with the grid. | 570 | // and has to happen before the region is registered with the grid. |
571 | scene.CreateTerrainTexture(true); | 571 | scene.CreateTerrainTexture(true); |
572 | scene.RegisterRegionWithGrid(); | 572 | |
573 | try | ||
574 | { | ||
575 | scene.RegisterRegionWithGrid(); | ||
576 | } | ||
577 | catch (Exception e) | ||
578 | { | ||
579 | m_log.ErrorFormat("[STARTUP]: Registration of region with grid failed, aborting startup - {0}", e); | ||
580 | |||
581 | // Carrying on now causes a lot of confusion down the line - we need to get the user's attention | ||
582 | System.Environment.Exit(1); | ||
583 | } | ||
573 | 584 | ||
574 | // We need to do this after we've initialized the scripting engines. | 585 | // We need to do this after we've initialized the scripting engines. |
575 | scene.StartScripts(); | 586 | scene.StartScripts(); |