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authorJustin Clark-Casey (justincc)2012-06-15 03:32:43 +0100
committerJustin Clark-Casey (justincc)2012-06-15 03:32:43 +0100
commitc935f0346750d510e5c3c3c2ff62c84609a115e3 (patch)
tree6cfcd8e335fdb41e9bf1305a7be5ba4954f2db78 /OpenSim/Region/Application/OpenSim.cs
parentMake the "debug http" command available for robust as well as the simulator. ... (diff)
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Put all debug console commands into a single Debug section rather than scattering them over other categories
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Application/OpenSim.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index faa9e09..04ff4e6 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -238,7 +238,7 @@ namespace OpenSim
238 "Force the update of all objects on clients", 238 "Force the update of all objects on clients",
239 HandleForceUpdate); 239 HandleForceUpdate);
240 240
241 m_console.Commands.AddCommand("Comms", false, "debug packet", 241 m_console.Commands.AddCommand("Debug", false, "debug packet",
242 "debug packet <level> [<avatar-first-name> <avatar-last-name>]", 242 "debug packet <level> [<avatar-first-name> <avatar-last-name>]",
243 "Turn on packet debugging", 243 "Turn on packet debugging",
244 "If level > 255 then all incoming and outgoing packets are logged.\n" 244 "If level > 255 then all incoming and outgoing packets are logged.\n"
@@ -250,9 +250,9 @@ namespace OpenSim
250 + "If an avatar name is given then only packets from that avatar are logged", 250 + "If an avatar name is given then only packets from that avatar are logged",
251 Debug); 251 Debug);
252 252
253 m_console.Commands.AddCommand("Comms", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug); 253 m_console.Commands.AddCommand("Debug", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
254 254
255 m_console.Commands.AddCommand("Regions", false, "debug scene", 255 m_console.Commands.AddCommand("Debug", false, "debug scene",
256 "debug scene <scripting> <collisions> <physics>", 256 "debug scene <scripting> <collisions> <physics>",
257 "Turn on scene debugging", Debug); 257 "Turn on scene debugging", Debug);
258 258