From c935f0346750d510e5c3c3c2ff62c84609a115e3 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 15 Jun 2012 03:32:43 +0100 Subject: Put all debug console commands into a single Debug section rather than scattering them over other categories --- OpenSim/Region/Application/OpenSim.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Application/OpenSim.cs') diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index faa9e09..04ff4e6 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs @@ -238,7 +238,7 @@ namespace OpenSim "Force the update of all objects on clients", HandleForceUpdate); - m_console.Commands.AddCommand("Comms", false, "debug packet", + m_console.Commands.AddCommand("Debug", false, "debug packet", "debug packet [ ]", "Turn on packet debugging", "If level > 255 then all incoming and outgoing packets are logged.\n" @@ -250,9 +250,9 @@ namespace OpenSim + "If an avatar name is given then only packets from that avatar are logged", Debug); - m_console.Commands.AddCommand("Comms", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug); + m_console.Commands.AddCommand("Debug", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug); - m_console.Commands.AddCommand("Regions", false, "debug scene", + m_console.Commands.AddCommand("Debug", false, "debug scene", "debug scene ", "Turn on scene debugging", Debug); -- cgit v1.1