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authorJustin Clark-Casey (justincc)2011-10-15 02:54:43 +0100
committerJustin Clark-Casey (justincc)2011-10-15 02:54:43 +0100
commit528cc8136e567b5bac583728fbb0235baaba2f02 (patch)
treef550fb1ff8b6a7845026e1cf6e650a6ff505e54e /OpenSim/Region/Application/ConfigurationLoader.cs
parentremove now redundant m_physical_prim flag from SOP.ApplyPhysics() (diff)
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fetch physical_prim switch from [Startup] config from inside scene, as is done for most other scene config params
Diffstat (limited to 'OpenSim/Region/Application/ConfigurationLoader.cs')
-rw-r--r--OpenSim/Region/Application/ConfigurationLoader.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/Application/ConfigurationLoader.cs b/OpenSim/Region/Application/ConfigurationLoader.cs
index d19852b..b496108 100644
--- a/OpenSim/Region/Application/ConfigurationLoader.cs
+++ b/OpenSim/Region/Application/ConfigurationLoader.cs
@@ -362,7 +362,6 @@ namespace OpenSim
362 { 362 {
363 m_configSettings.PhysicsEngine = startupConfig.GetString("physics"); 363 m_configSettings.PhysicsEngine = startupConfig.GetString("physics");
364 m_configSettings.MeshEngineName = startupConfig.GetString("meshing"); 364 m_configSettings.MeshEngineName = startupConfig.GetString("meshing");
365 m_configSettings.PhysicalPrim = startupConfig.GetBoolean("physical_prim", true);
366 365
367 m_configSettings.See_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true); 366 m_configSettings.See_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true);
368 367