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authorlbsa712007-07-16 18:37:31 +0000
committerlbsa712007-07-16 18:37:31 +0000
commite6dea73d1f7bdc954b250b8cb03370264e11f635 (patch)
tree80ae7559bfb854961d2161115da790d425dad9eb /OpenSim/Region/Application/Application.cs
parent* working on RegionApplicationBase (diff)
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* Removed some superfluous assigns
* Moved physics plugin scene creation into local scope
Diffstat (limited to 'OpenSim/Region/Application/Application.cs')
-rw-r--r--OpenSim/Region/Application/Application.cs13
1 files changed, 2 insertions, 11 deletions
diff --git a/OpenSim/Region/Application/Application.cs b/OpenSim/Region/Application/Application.cs
index 666be33..a47ba48 100644
--- a/OpenSim/Region/Application/Application.cs
+++ b/OpenSim/Region/Application/Application.cs
@@ -57,11 +57,7 @@ namespace OpenSim
57 sandBoxMode = true; 57 sandBoxMode = true;
58 startLoginServer = true; 58 startLoginServer = true;
59 } 59 }
60 /* 60
61 if (args[i] == "-loginserver")
62 {
63 startLoginServer = true;
64 }*/
65 if (args[i] == "-accounts") 61 if (args[i] == "-accounts")
66 { 62 {
67 userAccounts = true; 63 userAccounts = true;
@@ -69,17 +65,14 @@ namespace OpenSim
69 if (args[i] == "-realphysx") 65 if (args[i] == "-realphysx")
70 { 66 {
71 physicsEngine = "RealPhysX"; 67 physicsEngine = "RealPhysX";
72 allowFlying = true;
73 } 68 }
74 if (args[i] == "-bulletX") 69 if (args[i] == "-bulletX")
75 { 70 {
76 physicsEngine = "BulletXEngine"; 71 physicsEngine = "BulletXEngine";
77 allowFlying = true;
78 } 72 }
79 if (args[i] == "-ode") 73 if (args[i] == "-ode")
80 { 74 {
81 physicsEngine = "OpenDynamicsEngine"; 75 physicsEngine = "OpenDynamicsEngine";
82 allowFlying = true;
83 } 76 }
84 if (args[i] == "-localasset") 77 if (args[i] == "-localasset")
85 { 78 {
@@ -108,11 +101,9 @@ namespace OpenSim
108 } 101 }
109 102
110 OpenSimMain sim = new OpenSimMain(sandBoxMode, startLoginServer, physicsEngine, useConfigFile, silent, configFile); 103 OpenSimMain sim = new OpenSimMain(sandBoxMode, startLoginServer, physicsEngine, useConfigFile, silent, configFile);
111 // OpenSimRoot.Instance.Application = sim; 104
112 sim.m_sandbox = sandBoxMode;
113 sim.user_accounts = userAccounts; 105 sim.user_accounts = userAccounts;
114 sim.gridLocalAsset = gridLocalAsset; 106 sim.gridLocalAsset = gridLocalAsset;
115 ScenePresence.PhysicsEngineFlying = allowFlying;
116 107
117 sim.StartUp(); 108 sim.StartUp();
118 109