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authorMW2007-05-27 18:52:42 +0000
committerMW2007-05-27 18:52:42 +0000
commitc746a2f9f4f0b1e7eea564effdae63472f79ab22 (patch)
tree54d23af3d168958bfec995cf2987cf5af79ac149 /OpenSim/OpenSim.RegionServer/OpenSimNetworkHandler.cs
parentGoodbye World (diff)
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Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
Diffstat (limited to 'OpenSim/OpenSim.RegionServer/OpenSimNetworkHandler.cs')
-rw-r--r--OpenSim/OpenSim.RegionServer/OpenSimNetworkHandler.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/OpenSim.RegionServer/OpenSimNetworkHandler.cs b/OpenSim/OpenSim.RegionServer/OpenSimNetworkHandler.cs
index 15ee740..202b7f7 100644
--- a/OpenSim/OpenSim.RegionServer/OpenSimNetworkHandler.cs
+++ b/OpenSim/OpenSim.RegionServer/OpenSimNetworkHandler.cs
@@ -4,15 +4,16 @@ using System.Text;
4using System.Net; 4using System.Net;
5using System.Net.Sockets; 5using System.Net.Sockets;
6using libsecondlife; 6using libsecondlife;
7using OpenSim.Framework.Interfaces; 7
8 8
9namespace OpenSim 9namespace OpenSim
10{ 10{
11
11 public interface OpenSimNetworkHandler 12 public interface OpenSimNetworkHandler
12 { 13 {
13 void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode);// EndPoint packetSender); 14 void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode);// EndPoint packetSender);
14 void RemoveClientCircuit(uint circuitcode); 15 void RemoveClientCircuit(uint circuitcode);
15 void RegisterPacketServer(PacketServer server); 16 void RegisterPacketServer(PacketServer server);
16 AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
17 } 17 }
18
18} 19}