diff options
Number of small changes.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/OpenSim.RegionServer/ClientView.API.cs | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.API.cs b/OpenSim/OpenSim.RegionServer/ClientView.API.cs index a6e5317..9e0cd48 100644 --- a/OpenSim/OpenSim.RegionServer/ClientView.API.cs +++ b/OpenSim/OpenSim.RegionServer/ClientView.API.cs | |||
@@ -98,6 +98,46 @@ namespace OpenSim | |||
98 | /// <summary> | 98 | /// <summary> |
99 | /// | 99 | /// |
100 | /// </summary> | 100 | /// </summary> |
101 | /// <param name="regionInfo"></param> | ||
102 | public void SendRegionHandshake(RegionInfo regionInfo) | ||
103 | { | ||
104 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
105 | RegionHandshakePacket handshake = new RegionHandshakePacket(); | ||
106 | |||
107 | handshake.RegionInfo.BillableFactor = regionInfo.estateSettings.billableFactor; | ||
108 | handshake.RegionInfo.IsEstateManager = false; | ||
109 | handshake.RegionInfo.TerrainHeightRange00 = regionInfo.estateSettings.terrainHeightRange0; | ||
110 | handshake.RegionInfo.TerrainHeightRange01 = regionInfo.estateSettings.terrainHeightRange1; | ||
111 | handshake.RegionInfo.TerrainHeightRange10 = regionInfo.estateSettings.terrainHeightRange2; | ||
112 | handshake.RegionInfo.TerrainHeightRange11 = regionInfo.estateSettings.terrainHeightRange3; | ||
113 | handshake.RegionInfo.TerrainStartHeight00 = regionInfo.estateSettings.terrainStartHeight0; | ||
114 | handshake.RegionInfo.TerrainStartHeight01 = regionInfo.estateSettings.terrainStartHeight1; | ||
115 | handshake.RegionInfo.TerrainStartHeight10 = regionInfo.estateSettings.terrainStartHeight2; | ||
116 | handshake.RegionInfo.TerrainStartHeight11 = regionInfo.estateSettings.terrainStartHeight3; | ||
117 | handshake.RegionInfo.SimAccess = (byte)regionInfo.estateSettings.simAccess; | ||
118 | handshake.RegionInfo.WaterHeight = regionInfo.estateSettings.waterHeight; | ||
119 | |||
120 | |||
121 | handshake.RegionInfo.RegionFlags = (uint)regionInfo.estateSettings.regionFlags; | ||
122 | |||
123 | handshake.RegionInfo.SimName = _enc.GetBytes(regionInfo.estateSettings.waterHeight + "\0"); | ||
124 | handshake.RegionInfo.SimOwner = regionInfo.MasterAvatarAssignedUUID; | ||
125 | handshake.RegionInfo.TerrainBase0 = regionInfo.estateSettings.terrainBase0; | ||
126 | handshake.RegionInfo.TerrainBase1 = regionInfo.estateSettings.terrainBase1; | ||
127 | handshake.RegionInfo.TerrainBase2 = regionInfo.estateSettings.terrainBase2; | ||
128 | handshake.RegionInfo.TerrainBase3 = regionInfo.estateSettings.terrainBase3; | ||
129 | handshake.RegionInfo.TerrainDetail0 = regionInfo.estateSettings.terrainDetail0; | ||
130 | handshake.RegionInfo.TerrainDetail1 = regionInfo.estateSettings.terrainDetail1; | ||
131 | handshake.RegionInfo.TerrainDetail2 =regionInfo.estateSettings.terrainDetail2; | ||
132 | handshake.RegionInfo.TerrainDetail3 = regionInfo.estateSettings.terrainDetail3; | ||
133 | handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting? | ||
134 | |||
135 | this.OutPacket(handshake); | ||
136 | } | ||
137 | |||
138 | /// <summary> | ||
139 | /// | ||
140 | /// </summary> | ||
101 | /// <param name="regInfo"></param> | 141 | /// <param name="regInfo"></param> |
102 | public void MoveAgentIntoRegion(RegionInfo regInfo) | 142 | public void MoveAgentIntoRegion(RegionInfo regInfo) |
103 | { | 143 | { |