From 3658015de8f614b99f116b2971957307f0960c55 Mon Sep 17 00:00:00 2001
From: MW
Date: Sat, 9 Jun 2007 11:13:02 +0000
Subject: Number of small changes.
---
OpenSim/OpenSim.RegionServer/ClientView.API.cs | 40 ++++++++++++++++++++++++++
1 file changed, 40 insertions(+)
(limited to 'OpenSim/OpenSim.RegionServer/ClientView.API.cs')
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.API.cs b/OpenSim/OpenSim.RegionServer/ClientView.API.cs
index a6e5317..9e0cd48 100644
--- a/OpenSim/OpenSim.RegionServer/ClientView.API.cs
+++ b/OpenSim/OpenSim.RegionServer/ClientView.API.cs
@@ -98,6 +98,46 @@ namespace OpenSim
///
///
///
+ ///
+ public void SendRegionHandshake(RegionInfo regionInfo)
+ {
+ System.Text.Encoding _enc = System.Text.Encoding.ASCII;
+ RegionHandshakePacket handshake = new RegionHandshakePacket();
+
+ handshake.RegionInfo.BillableFactor = regionInfo.estateSettings.billableFactor;
+ handshake.RegionInfo.IsEstateManager = false;
+ handshake.RegionInfo.TerrainHeightRange00 = regionInfo.estateSettings.terrainHeightRange0;
+ handshake.RegionInfo.TerrainHeightRange01 = regionInfo.estateSettings.terrainHeightRange1;
+ handshake.RegionInfo.TerrainHeightRange10 = regionInfo.estateSettings.terrainHeightRange2;
+ handshake.RegionInfo.TerrainHeightRange11 = regionInfo.estateSettings.terrainHeightRange3;
+ handshake.RegionInfo.TerrainStartHeight00 = regionInfo.estateSettings.terrainStartHeight0;
+ handshake.RegionInfo.TerrainStartHeight01 = regionInfo.estateSettings.terrainStartHeight1;
+ handshake.RegionInfo.TerrainStartHeight10 = regionInfo.estateSettings.terrainStartHeight2;
+ handshake.RegionInfo.TerrainStartHeight11 = regionInfo.estateSettings.terrainStartHeight3;
+ handshake.RegionInfo.SimAccess = (byte)regionInfo.estateSettings.simAccess;
+ handshake.RegionInfo.WaterHeight = regionInfo.estateSettings.waterHeight;
+
+
+ handshake.RegionInfo.RegionFlags = (uint)regionInfo.estateSettings.regionFlags;
+
+ handshake.RegionInfo.SimName = _enc.GetBytes(regionInfo.estateSettings.waterHeight + "\0");
+ handshake.RegionInfo.SimOwner = regionInfo.MasterAvatarAssignedUUID;
+ handshake.RegionInfo.TerrainBase0 = regionInfo.estateSettings.terrainBase0;
+ handshake.RegionInfo.TerrainBase1 = regionInfo.estateSettings.terrainBase1;
+ handshake.RegionInfo.TerrainBase2 = regionInfo.estateSettings.terrainBase2;
+ handshake.RegionInfo.TerrainBase3 = regionInfo.estateSettings.terrainBase3;
+ handshake.RegionInfo.TerrainDetail0 = regionInfo.estateSettings.terrainDetail0;
+ handshake.RegionInfo.TerrainDetail1 = regionInfo.estateSettings.terrainDetail1;
+ handshake.RegionInfo.TerrainDetail2 =regionInfo.estateSettings.terrainDetail2;
+ handshake.RegionInfo.TerrainDetail3 = regionInfo.estateSettings.terrainDetail3;
+ handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting?
+
+ this.OutPacket(handshake);
+ }
+
+ ///
+ ///
+ ///
///
public void MoveAgentIntoRegion(RegionInfo regInfo)
{
--
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