diff options
Very Preliminary local teleporting added (currently only can teleport within the current region).
Now need to add teleporting between regions and use of the dynamic texture for the terrain.
Diffstat (limited to 'OpenSim/OpenSim.Region/Scenes/SceneBase.cs')
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/SceneBase.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/SceneBase.cs b/OpenSim/OpenSim.Region/Scenes/SceneBase.cs index d9d07b0..05c2aba 100644 --- a/OpenSim/OpenSim.Region/Scenes/SceneBase.cs +++ b/OpenSim/OpenSim.Region/Scenes/SceneBase.cs | |||
@@ -39,6 +39,7 @@ using OpenSim.Framework.Types; | |||
39 | using OpenSim.Framework.Inventory; | 39 | using OpenSim.Framework.Inventory; |
40 | using OpenSim.Region.Scripting; | 40 | using OpenSim.Region.Scripting; |
41 | using OpenSim.Terrain; | 41 | using OpenSim.Terrain; |
42 | using OpenSim.Caches; | ||
42 | 43 | ||
43 | namespace OpenSim.Region.Scenes | 44 | namespace OpenSim.Region.Scenes |
44 | { | 45 | { |
@@ -54,6 +55,7 @@ namespace OpenSim.Region.Scenes | |||
54 | protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine | 55 | protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine |
55 | protected object m_syncRoot = new object(); | 56 | protected object m_syncRoot = new object(); |
56 | private uint m_nextLocalId = 8880000; | 57 | private uint m_nextLocalId = 8880000; |
58 | protected AssetCache assetCache; | ||
57 | 59 | ||
58 | #region Update Methods | 60 | #region Update Methods |
59 | /// <summary> | 61 | /// <summary> |