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authorMW2007-06-17 18:04:35 +0000
committerMW2007-06-17 18:04:35 +0000
commitef494fdf9c24387c2d98ffde5400f93fa276aa9e (patch)
tree9a0a30ef5903b527e3e265d5175ee07c8c57781b /OpenSim/OpenSim.Region/Scenes/Avatar.cs
parent* SimpleApp: (diff)
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Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
Diffstat (limited to 'OpenSim/OpenSim.Region/Scenes/Avatar.cs')
-rw-r--r--OpenSim/OpenSim.Region/Scenes/Avatar.cs18
1 files changed, 0 insertions, 18 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/Avatar.cs b/OpenSim/OpenSim.Region/Scenes/Avatar.cs
index d40e213..6b393a8 100644
--- a/OpenSim/OpenSim.Region/Scenes/Avatar.cs
+++ b/OpenSim/OpenSim.Region/Scenes/Avatar.cs
@@ -232,24 +232,6 @@ namespace OpenSim.Region.Scenes
232 /// 232 ///
233 /// </summary> 233 /// </summary>
234 /// <param name="pack"></param> 234 /// <param name="pack"></param>
235 public void HandleAgentUpdate(Packet pack)
236 {
237 this.HandleUpdate((AgentUpdatePacket)pack);
238 }
239
240 /// <summary>
241 ///
242 /// </summary>
243 /// <param name="pack"></param>
244 public void HandleUpdate(AgentUpdatePacket pack)
245 {
246
247 }
248
249 /// <summary>
250 ///
251 /// </summary>
252 /// <param name="pack"></param>
253 public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) 235 public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
254 { 236 {
255 237