From ef494fdf9c24387c2d98ffde5400f93fa276aa9e Mon Sep 17 00:00:00 2001
From: MW
Date: Sun, 17 Jun 2007 18:04:35 +0000
Subject: Each Region will now generate a texture image of their terrain and
this will be used by the map. Note: Currently each region generates a new
image every time they start; even if the terrain is read from the database.
And also they don't update it when the terrain changes.
---
OpenSim/OpenSim.Region/Scenes/Avatar.cs | 18 ------------------
1 file changed, 18 deletions(-)
(limited to 'OpenSim/OpenSim.Region/Scenes/Avatar.cs')
diff --git a/OpenSim/OpenSim.Region/Scenes/Avatar.cs b/OpenSim/OpenSim.Region/Scenes/Avatar.cs
index d40e213..6b393a8 100644
--- a/OpenSim/OpenSim.Region/Scenes/Avatar.cs
+++ b/OpenSim/OpenSim.Region/Scenes/Avatar.cs
@@ -232,24 +232,6 @@ namespace OpenSim.Region.Scenes
///
///
///
- public void HandleAgentUpdate(Packet pack)
- {
- this.HandleUpdate((AgentUpdatePacket)pack);
- }
-
- ///
- ///
- ///
- ///
- public void HandleUpdate(AgentUpdatePacket pack)
- {
-
- }
-
- ///
- ///
- ///
- ///
public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
{
--
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