From ef494fdf9c24387c2d98ffde5400f93fa276aa9e Mon Sep 17 00:00:00 2001 From: MW Date: Sun, 17 Jun 2007 18:04:35 +0000 Subject: Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes. --- OpenSim/OpenSim.Region/Scenes/Avatar.cs | 18 ------------------ 1 file changed, 18 deletions(-) (limited to 'OpenSim/OpenSim.Region/Scenes/Avatar.cs') diff --git a/OpenSim/OpenSim.Region/Scenes/Avatar.cs b/OpenSim/OpenSim.Region/Scenes/Avatar.cs index d40e213..6b393a8 100644 --- a/OpenSim/OpenSim.Region/Scenes/Avatar.cs +++ b/OpenSim/OpenSim.Region/Scenes/Avatar.cs @@ -232,24 +232,6 @@ namespace OpenSim.Region.Scenes /// /// /// - public void HandleAgentUpdate(Packet pack) - { - this.HandleUpdate((AgentUpdatePacket)pack); - } - - /// - /// - /// - /// - public void HandleUpdate(AgentUpdatePacket pack) - { - - } - - /// - /// - /// - /// public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) { -- cgit v1.1