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authorMW2007-06-17 18:04:35 +0000
committerMW2007-06-17 18:04:35 +0000
commitef494fdf9c24387c2d98ffde5400f93fa276aa9e (patch)
tree9a0a30ef5903b527e3e265d5175ee07c8c57781b /OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs
parent* SimpleApp: (diff)
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Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
Diffstat (limited to 'OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs')
-rw-r--r--OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs b/OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs
index 5d70bc1..50d5a14 100644
--- a/OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs
+++ b/OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Scenes
60 } 60 }
61 } 61 }
62 62
63 this.CheckBorderCrossing(); 63 this.CheckForBorderCrossing();
64 } 64 }
65 } 65 }
66 66
@@ -156,7 +156,7 @@ namespace OpenSim.Region.Scenes
156 /// <summary> 156 /// <summary>
157 /// 157 ///
158 /// </summary> 158 /// </summary>
159 protected void CheckBorderCrossing() 159 protected void CheckForBorderCrossing()
160 { 160 {
161 LLVector3 pos2 = this.Pos; 161 LLVector3 pos2 = this.Pos;
162 LLVector3 vel = this.Velocity; 162 LLVector3 vel = this.Velocity;