aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Grid/UserServer/UserManager.cs
diff options
context:
space:
mode:
authorMW2007-07-18 21:26:31 +0000
committerMW2007-07-18 21:26:31 +0000
commit4c8b8d22ff66605b11a4881cdb7004cb4ce49592 (patch)
tree6ba59b1027c989614e542b957ebcaeaa8fec0654 /OpenSim/Grid/UserServer/UserManager.cs
parentSculpted Prims should now work. (diff)
downloadopensim-SC_OLD-4c8b8d22ff66605b11a4881cdb7004cb4ce49592.zip
opensim-SC_OLD-4c8b8d22ff66605b11a4881cdb7004cb4ce49592.tar.gz
opensim-SC_OLD-4c8b8d22ff66605b11a4881cdb7004cb4ce49592.tar.bz2
opensim-SC_OLD-4c8b8d22ff66605b11a4881cdb7004cb4ce49592.tar.xz
A script/custom application should be able to add a particle system to a prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
Diffstat (limited to 'OpenSim/Grid/UserServer/UserManager.cs')
0 files changed, 0 insertions, 0 deletions