diff options
* Trying to address TextureSender issues
* The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present
* introduced some TryGetValue and various code convention stuff
Diffstat (limited to 'OpenSim/Grid/ScriptServer/RemotingObject.cs')
0 files changed, 0 insertions, 0 deletions