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author | Sean Dague | 2008-03-17 15:11:36 +0000 |
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committer | Sean Dague | 2008-03-17 15:11:36 +0000 |
commit | dba37a8722a375c77a31efa03c12c146126898d3 (patch) | |
tree | 89715aa67c3ba97d33ae1f5e50d31dbb952ce03b /OpenSim/Grid/ScriptEngine | |
parent | * Fixed prim creation in basic physics mode. ( BasicPhysics returns null prob... (diff) | |
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From: Alan M Webb <awebb@vnet.ibm.com>
Here's a diff of the changes I have made in support of the following LSL
script functions.
llSetScriptState
llGetScriptState
llCSV2List
llListRandomize
llList2ListStrided
llListFindList
llResetOtherScript
llGetScriptName
It was necessary to modify ExecutorBase in support of the ScriptState
implementations.
I also modified SceneObjectPart and SceneObjectPart.Inventory to
corrects a quoting mismatch in the commentary that through off live
parsing of the files.
I also simplified the State definition at the start of BuiltinCommands.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs index 04bc6cf..2c7cc34 100644 --- a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs | |||
@@ -2115,9 +2115,11 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL | |||
2115 | public const double DEG_TO_RAD = 0.01745329238f; | 2115 | public const double DEG_TO_RAD = 0.01745329238f; |
2116 | public const double RAD_TO_DEG = 57.29578f; | 2116 | public const double RAD_TO_DEG = 57.29578f; |
2117 | public const double SQRT2 = 1.414213538f; | 2117 | public const double SQRT2 = 1.414213538f; |
2118 | public const int DEBUG_CHANNEL 0x7FFFFFFF; | ||
2119 | public const int PUBLIC_CHANNEL 0x00000000 | ||
2118 | 2120 | ||
2119 | // Can not be public const? | 2121 | // Can not be public const? |
2120 | public vector ZERO_VECTOR = new vector(0, 0, 0); | 2122 | public vector ZERO_VECTOR = new vector(0, 0, 0); |
2121 | public rotation ZERO_ROTATION = new rotation(0, 0, 0, 0); | 2123 | public rotation ZERO_ROTATION = new rotation(0, 0, 0, 0); |
2122 | } | 2124 | } |
2123 | } \ No newline at end of file | 2125 | } |