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authorTedd Hansen2007-10-05 19:56:44 +0000
committerTedd Hansen2007-10-05 19:56:44 +0000
commit6dd923b01d6864ffcb17030c9de17224f45b4c2a (patch)
tree83d00d90a13f6803b38988049096296caf9f4c17 /OpenSim/Grid/ScriptEngine/DotNetEngine/ScriptEngine.cs
parentCode from Illumious Beltran (IBM) implementing more LSL (diff)
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Some more work on new ScriptEngine.
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-rw-r--r--OpenSim/Grid/ScriptEngine/DotNetEngine/ScriptEngine.cs132
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1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28/* Original code: Tedd Hansen */
29using System;
30using System.Collections.Generic;
31using System.Text;
32using OpenSim.Framework.Console;
33using OpenSim.Region.Environment.Scenes;
34using OpenSim.Region.Environment.Scenes.Scripting;
35using OpenSim.Region.Environment.Interfaces;
36using libsecondlife;
37
38namespace OpenSim.Grid.ScriptEngine.DotNetEngine
39{
40 /// <summary>
41 /// This is the root object for ScriptEngine
42 /// </summary>
43 [Serializable]
44 public class ScriptEngine :IRegionModule
45 {
46
47 internal OpenSim.Region.Environment.Scenes.Scene World;
48 internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
49 internal EventQueueManager m_EventQueueManager; // Executes events
50 internal ScriptManager m_ScriptManager; // Load, unload and execute scripts
51 internal AppDomainManager m_AppDomainManager;
52 internal LSLLongCmdHandler m_LSLLongCmdHandler;
53
54 private OpenSim.Framework.Console.LogBase m_log;
55
56 public ScriptEngine()
57 {
58 //Common.SendToDebug("ScriptEngine Object Initialized");
59 Common.mySE = this;
60 }
61
62 public LogBase Log
63 {
64 get { return m_log; }
65 }
66
67 public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger)
68 {
69
70 World = Sceneworld;
71 m_log = logger;
72
73 Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing");
74
75 //m_logger.Status("ScriptEngine", "InitializeEngine");
76
77 // Create all objects we'll be using
78 m_EventQueueManager = new EventQueueManager(this);
79 m_EventManager = new EventManager(this);
80 m_ScriptManager = new ScriptManager(this);
81 m_AppDomainManager = new AppDomainManager();
82 m_LSLLongCmdHandler = new LSLLongCmdHandler(this);
83
84 // Should we iterate the region for scripts that needs starting?
85 // Or can we assume we are loaded before anything else so we can use proper events?
86
87
88 }
89
90 public void Shutdown()
91 {
92 // We are shutting down
93 }
94
95 //// !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app)
96 //[Obsolete("!!!FOR DEBUGGING ONLY!!!")]
97 //public void StartScript(string ScriptID, IScriptHost ObjectID)
98 //{
99 // this.myEventManager.TEMP_OBJECT_ID = ObjectID;
100 // Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID);
101 // myScriptManager.StartScript(ScriptID, ObjectID);
102 //}
103
104 #region IRegionModule
105
106 public void Initialise(Scene scene)
107 {
108 this.InitializeEngine(scene, MainLog.Instance);
109 }
110
111 public void PostInitialise()
112 {
113
114 }
115
116 public void CloseDown()
117 {
118 }
119
120 public string GetName()
121 {
122 return "LSLScriptingModule";
123 }
124
125 public bool IsSharedModule()
126 {
127 return false;
128 }
129
130 #endregion
131 }
132}