From 6dd923b01d6864ffcb17030c9de17224f45b4c2a Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Fri, 5 Oct 2007 19:56:44 +0000 Subject: Some more work on new ScriptEngine. --- .../Grid/ScriptEngine/DotNetEngine/ScriptEngine.cs | 132 +++++++++++++++++++++ 1 file changed, 132 insertions(+) create mode 100644 OpenSim/Grid/ScriptEngine/DotNetEngine/ScriptEngine.cs (limited to 'OpenSim/Grid/ScriptEngine/DotNetEngine/ScriptEngine.cs') diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/ScriptEngine.cs new file mode 100644 index 0000000..81a95c5 --- /dev/null +++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/ScriptEngine.cs @@ -0,0 +1,132 @@ +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/* Original code: Tedd Hansen */ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.Framework.Console; +using OpenSim.Region.Environment.Scenes; +using OpenSim.Region.Environment.Scenes.Scripting; +using OpenSim.Region.Environment.Interfaces; +using libsecondlife; + +namespace OpenSim.Grid.ScriptEngine.DotNetEngine +{ + /// + /// This is the root object for ScriptEngine + /// + [Serializable] + public class ScriptEngine :IRegionModule + { + + internal OpenSim.Region.Environment.Scenes.Scene World; + internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim + internal EventQueueManager m_EventQueueManager; // Executes events + internal ScriptManager m_ScriptManager; // Load, unload and execute scripts + internal AppDomainManager m_AppDomainManager; + internal LSLLongCmdHandler m_LSLLongCmdHandler; + + private OpenSim.Framework.Console.LogBase m_log; + + public ScriptEngine() + { + //Common.SendToDebug("ScriptEngine Object Initialized"); + Common.mySE = this; + } + + public LogBase Log + { + get { return m_log; } + } + + public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger) + { + + World = Sceneworld; + m_log = logger; + + Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing"); + + //m_logger.Status("ScriptEngine", "InitializeEngine"); + + // Create all objects we'll be using + m_EventQueueManager = new EventQueueManager(this); + m_EventManager = new EventManager(this); + m_ScriptManager = new ScriptManager(this); + m_AppDomainManager = new AppDomainManager(); + m_LSLLongCmdHandler = new LSLLongCmdHandler(this); + + // Should we iterate the region for scripts that needs starting? + // Or can we assume we are loaded before anything else so we can use proper events? + + + } + + public void Shutdown() + { + // We are shutting down + } + + //// !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app) + //[Obsolete("!!!FOR DEBUGGING ONLY!!!")] + //public void StartScript(string ScriptID, IScriptHost ObjectID) + //{ + // this.myEventManager.TEMP_OBJECT_ID = ObjectID; + // Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID); + // myScriptManager.StartScript(ScriptID, ObjectID); + //} + + #region IRegionModule + + public void Initialise(Scene scene) + { + this.InitializeEngine(scene, MainLog.Instance); + } + + public void PostInitialise() + { + + } + + public void CloseDown() + { + } + + public string GetName() + { + return "LSLScriptingModule"; + } + + public bool IsSharedModule() + { + return false; + } + + #endregion + } +} -- cgit v1.1