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authorHomer Horwitz2008-11-01 22:09:48 +0000
committerHomer Horwitz2008-11-01 22:09:48 +0000
commit38e8853e5761d09a7e8f580dd277d9b99b834696 (patch)
tree653fe4c9075a03c05a4b5782f7309afa83062e5c /OpenSim/Grid/MessagingServer
parent* minor: Remove mono compiler warning (diff)
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Megapatch that fixes/adds: friend offer/deny/accept, friendship termination,
on-/offline updates, calling cards for friends. This adds methods in the DB layer and changes the MessagingServer, so a full update (incl. UGAIM) is necessary to get it working. Older regions shouldn't break, nor should older UGAIM break newer regions, but friends/presence will only work with all concerned parts (UGAIM, source region and destination region) at this revision (or later). I added the DB code for MSSQL, too, but couldn't test that. BEWARE: May contain bugs.
Diffstat (limited to 'OpenSim/Grid/MessagingServer')
-rw-r--r--OpenSim/Grid/MessagingServer/Main.cs1
-rw-r--r--OpenSim/Grid/MessagingServer/MessageService.cs465
-rw-r--r--OpenSim/Grid/MessagingServer/UserPresenceData.cs2
3 files changed, 164 insertions, 304 deletions
diff --git a/OpenSim/Grid/MessagingServer/Main.cs b/OpenSim/Grid/MessagingServer/Main.cs
index 998f3fa..8472571 100644
--- a/OpenSim/Grid/MessagingServer/Main.cs
+++ b/OpenSim/Grid/MessagingServer/Main.cs
@@ -87,6 +87,7 @@ namespace OpenSim.Grid.MessagingServer
87 87
88 m_httpServer.AddXmlRPCHandler("login_to_simulator", msgsvc.UserLoggedOn); 88 m_httpServer.AddXmlRPCHandler("login_to_simulator", msgsvc.UserLoggedOn);
89 m_httpServer.AddXmlRPCHandler("logout_of_simulator", msgsvc.UserLoggedOff); 89 m_httpServer.AddXmlRPCHandler("logout_of_simulator", msgsvc.UserLoggedOff);
90 m_httpServer.AddXmlRPCHandler("get_presence_info_bulk", msgsvc.GetPresenceInfoBulk);
90 91
91 m_httpServer.Start(); 92 m_httpServer.Start();
92 m_log.Info("[SERVER]: Userserver registration was successful"); 93 m_log.Info("[SERVER]: Userserver registration was successful");
diff --git a/OpenSim/Grid/MessagingServer/MessageService.cs b/OpenSim/Grid/MessagingServer/MessageService.cs
index 27892df..0be58e3 100644
--- a/OpenSim/Grid/MessagingServer/MessageService.cs
+++ b/OpenSim/Grid/MessagingServer/MessageService.cs
@@ -37,8 +37,6 @@ using Nwc.XmlRpc;
37using OpenSim.Data; 37using OpenSim.Data;
38using OpenSim.Framework; 38using OpenSim.Framework;
39 39
40//using System.Xml;
41
42namespace OpenSim.Grid.MessagingServer 40namespace OpenSim.Grid.MessagingServer
43{ 41{
44 public class MessageService 42 public class MessageService
@@ -48,17 +46,11 @@ namespace OpenSim.Grid.MessagingServer
48 private MessageServerConfig m_cfg; 46 private MessageServerConfig m_cfg;
49 private UserManager m_userManager; 47 private UserManager m_userManager;
50 48
51 //A hashtable of all current presences this server knows about 49 // a dictionary of all current presences this server knows about
52 private Hashtable m_presences = new Hashtable(); 50 private Dictionary<UUID, UserPresenceData> m_presences = new Dictionary<UUID,UserPresenceData>();
53
54 //a hashtable of all current regions this server knows about
55 private Hashtable m_regionInfoCache = new Hashtable();
56
57 //A hashtable containing lists of UUIDs keyed by UUID for fast backreferencing
58 private Hashtable m_presence_BackReferences = new Hashtable();
59 51
60 // Hashtable containing work units that need to be processed 52 // a dictionary of all current regions this server knows about
61 // private Hashtable m_unProcessedWorkUnits = new Hashtable(); 53 private Dictionary<ulong, RegionProfileData> m_regionInfoCache = new Dictionary<ulong,RegionProfileData>();
62 54
63 public MessageService(MessageServerConfig cfg) 55 public MessageService(MessageServerConfig cfg)
64 { 56 {
@@ -78,174 +70,99 @@ namespace OpenSim.Grid.MessagingServer
78 /// Process Friendlist subscriptions for a user 70 /// Process Friendlist subscriptions for a user
79 /// The login method calls this for a User 71 /// The login method calls this for a User
80 /// </summary> 72 /// </summary>
81 /// <param name="userpresence">The Agent we're processing the friendlist subscriptions</param> 73 /// <param name="userpresence">The Agent we're processing the friendlist subscriptions for</param>
82 public void ProcessFriendListSubscriptions(UserPresenceData userpresence) 74 private void ProcessFriendListSubscriptions(UserPresenceData userpresence)
83 { 75 {
84 lock (m_presences) 76 lock (m_presences)
85 { 77 {
86 if (!m_presences.Contains(userpresence.agentData.AgentID)) 78 m_presences[userpresence.agentData.AgentID] = userpresence;
87 m_presences.Add(userpresence.agentData.AgentID, userpresence);
88 else
89 m_presences[userpresence.agentData.AgentID] = userpresence;
90 } 79 }
91 80
92 List<FriendListItem> uFriendList = userpresence.friendData; 81 Dictionary<UUID, FriendListItem> uFriendList = userpresence.friendData;
93 for (int i = 0; i < uFriendList.Count; i++) 82 foreach (KeyValuePair<UUID, FriendListItem> pair in uFriendList)
94 { 83 {
95 //m_presence_BackReferences.Add(userpresence.agentData.AgentID, uFriendList[i].Friend); 84 UserPresenceData friendup = null;
96 // m_presence_BackReferences.Add(uFriendList[i].Friend, userpresence.agentData.AgentID); 85 lock (m_presences)
97
98 if (m_presences.Contains(uFriendList[i].Friend))
99 { 86 {
100 UserPresenceData friendup = (UserPresenceData)m_presences[uFriendList[i].Friend]; 87 m_presences.TryGetValue(pair.Key, out friendup);
101 // Add backreference 88 }
102 89 if (friendup != null)
103 SubscribeToPresenceUpdates(userpresence, friendup, uFriendList[i],i); 90 {
91 SubscribeToPresenceUpdates(userpresence, friendup, pair.Value);
104 } 92 }
105 } 93 }
106 } 94 }
107 95
108 /// <summary> 96 /// <summary>
109 /// Does the necessary work to subscribe one agent to another's presence notifications 97 /// Enqueues a presence update, sending info about user 'talkingAbout' to user 'receiver'.
110 /// Gets called by ProcessFriendListSubscriptions. You shouldn't call this directly
111 /// unless you know what you're doing
112 /// </summary> 98 /// </summary>
113 /// <param name="userpresence">P1</param> 99 /// <param name="talkingAbout">We are sending presence information about this user.</param>
114 /// <param name="friendpresence">P2</param> 100 /// <param name="receiver">We are sending the presence update to this user</param>
115 /// <param name="uFriendListItem"></param> 101 private void enqueuePresenceUpdate(UserPresenceData talkingAbout, UserPresenceData receiver)
116 /// <param name="uFriendListIndex"></param>
117 public void SubscribeToPresenceUpdates(UserPresenceData userpresence, UserPresenceData friendpresence,
118 FriendListItem uFriendListItem, int uFriendListIndex)
119 { 102 {
120 if ((uFriendListItem.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0) 103 UserAgentData p2Handle = m_userManager.GetUserAgentData(receiver.agentData.AgentID);
104 if (p2Handle != null)
121 { 105 {
122 // Subscribe and Send Out updates 106 if (receiver.lookupUserRegionYN)
123 if (!friendpresence.subscriptionData.Contains(friendpresence.agentData.AgentID))
124 {
125 userpresence.subscriptionData.Add(friendpresence.agentData.AgentID);
126 //Send Region Notice....
127 }
128 else
129 { 107 {
130 // we need to send out online status update, but the user is already subscribed 108 receiver.regionData.regionHandle = p2Handle.Handle;
131 }
132 UserAgentData p2Handle = m_userManager.GetUserAgentData(userpresence.agentData.AgentID);
133 if (p2Handle != null)
134 {
135 if (userpresence.lookupUserRegionYN)
136 {
137 userpresence.regionData.regionHandle = p2Handle.Handle;
138 }
139 else
140 {
141 userpresence.lookupUserRegionYN = true;
142 }
143 PresenceInformer friendlistupdater = new PresenceInformer();
144 friendlistupdater.presence1 = friendpresence;
145 //friendlistupdater.gridserverurl = m_cfg.GridServerURL;
146 //friendlistupdater.gridserversendkey = m_cfg.GridSendKey;
147 //friendlistupdater.gridserverrecvkey = m_cfg.GridRecvKey;
148 friendlistupdater.presence2 = userpresence;
149 friendlistupdater.OnGetRegionData += GetRegionInfo;
150 friendlistupdater.OnDone += PresenceUpdateDone;
151 WaitCallback cb = new WaitCallback(friendlistupdater.go);
152 ThreadPool.QueueUserWorkItem(cb);
153
154 } 109 }
155 else 110 else
156 { 111 {
157 // Skip because we can't find any data on the user 112 receiver.lookupUserRegionYN = true; // TODO Huh?
158 } 113 }
159 114
160 //SendRegionPresenceUpdate(friendpresence, userpresence); 115 PresenceInformer friendlistupdater = new PresenceInformer();
116 friendlistupdater.presence1 = talkingAbout;
117 friendlistupdater.presence2 = receiver;
118 friendlistupdater.OnGetRegionData += GetRegionInfo;
119 friendlistupdater.OnDone += PresenceUpdateDone;
120 WaitCallback cb = new WaitCallback(friendlistupdater.go);
121 ThreadPool.QueueUserWorkItem(cb);
161 } 122 }
162 123 else
163 if ((uFriendListItem.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
164 { 124 {
165 if (!friendpresence.subscriptionData.Contains(userpresence.agentData.AgentID)) 125 m_log.WarnFormat("no data found for user {0}", receiver.agentData.AgentID);
166 { 126 // Skip because we can't find any data on the user
167 friendpresence.subscriptionData.Add(userpresence.agentData.AgentID);
168 //Send Region Notice....
169 }
170 else
171 {
172 // we need to send out online status update, but the user is already subscribed
173 }
174
175 UserAgentData p2Handle = m_userManager.GetUserAgentData(friendpresence.agentData.AgentID);
176
177 if (p2Handle != null)
178 {
179
180 friendpresence.regionData.regionHandle = p2Handle.Handle;
181 PresenceInformer friendlistupdater = new PresenceInformer();
182 friendlistupdater.presence1 = userpresence;
183 friendlistupdater.presence2 = friendpresence;
184 //friendlistupdater.gridserverurl = m_cfg.GridServerURL;
185 //friendlistupdater.gridserversendkey = m_cfg.GridSendKey;
186 //friendlistupdater.gridserverrecvkey = m_cfg.GridRecvKey;
187 friendlistupdater.OnGetRegionData += GetRegionInfo;
188 friendlistupdater.OnDone += PresenceUpdateDone;
189 WaitCallback cb2 = new WaitCallback(friendlistupdater.go);
190 ThreadPool.QueueUserWorkItem(cb2);
191 }
192 else
193 {
194 // skip, agent doesn't appear to exist anymore
195 }
196
197
198
199 //SendRegionPresenceUpdate(userpresence, friendpresence);
200 } 127 }
201 } 128 }
202 129
203 /// <summary> 130 /// <summary>
204 /// Adds a backreference so presence specific data doesn't have to be 131 /// Does the necessary work to subscribe one agent to another's presence notifications
205 /// enumerated for each logged in user every time someone logs on or off. 132 /// Gets called by ProcessFriendListSubscriptions. You shouldn't call this directly
133 /// unless you know what you're doing
206 /// </summary> 134 /// </summary>
207 /// <param name="agentID"></param> 135 /// <param name="userpresence">P1</param>
208 /// <param name="friendID"></param> 136 /// <param name="friendpresence">P2</param>
209 public void addBackReference(UUID agentID, UUID friendID) 137 /// <param name="uFriendListItem"></param>
138 private void SubscribeToPresenceUpdates(UserPresenceData userpresence,
139 UserPresenceData friendpresence,
140 FriendListItem uFriendListItem)
210 { 141 {
211 if (m_presence_BackReferences.Contains(friendID)) 142 // Can the friend see me online?
143 if ((uFriendListItem.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
212 { 144 {
213 List<UUID> presenseBackReferences = (List<UUID>)m_presence_BackReferences[friendID]; 145 // tell user to update friend about user's presence changes
214 if (!presenseBackReferences.Contains(agentID)) 146 if (!userpresence.subscriptionData.Contains(friendpresence.agentData.AgentID))
215 { 147 {
216 presenseBackReferences.Add(agentID); 148 userpresence.subscriptionData.Add(friendpresence.agentData.AgentID);
217 } 149 }
218 m_presence_BackReferences[friendID] = presenseBackReferences; 150
219 } 151 // send an update about user's presence to the friend
220 else 152 enqueuePresenceUpdate(userpresence, friendpresence);
221 {
222 List<UUID> presenceBackReferences = new List<UUID>();
223 presenceBackReferences.Add(agentID);
224 m_presence_BackReferences[friendID] = presenceBackReferences;
225 } 153 }
226 }
227 154
228 /// <summary> 155 // Can I see the friend online?
229 /// Removes a backreference to free up some memory 156 if ((uFriendListItem.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
230 /// </summary>
231 /// <param name="agentID"></param>
232 /// <param name="friendID"></param>
233 public void removeBackReference(UUID agentID, UUID friendID)
234 {
235 if (m_presence_BackReferences.Contains(friendID))
236 { 157 {
237 List<UUID> presenseBackReferences = (List<UUID>)m_presence_BackReferences[friendID]; 158 // tell friend to update user about friend's presence changes
238 if (presenseBackReferences.Contains(agentID)) 159 if (!friendpresence.subscriptionData.Contains(userpresence.agentData.AgentID))
239 { 160 {
240 presenseBackReferences.Remove(agentID); 161 friendpresence.subscriptionData.Add(userpresence.agentData.AgentID);
241 } 162 }
242 163
243 // If there are no more backreferences for this agent, 164 // send an update about friend's presence to user.
244 // remove it to free up memory. 165 enqueuePresenceUpdate(friendpresence, userpresence);
245 if (presenseBackReferences.Count == 0)
246 {
247 m_presence_BackReferences.Remove(agentID);
248 }
249 } 166 }
250 } 167 }
251 168
@@ -256,90 +173,42 @@ namespace OpenSim.Grid.MessagingServer
256 private void ProcessLogOff(UUID AgentID) 173 private void ProcessLogOff(UUID AgentID)
257 { 174 {
258 m_log.Info("[LOGOFF]: Processing Logoff"); 175 m_log.Info("[LOGOFF]: Processing Logoff");
259 UserPresenceData AgentData = null; 176
260 List<UUID> AgentsNeedingNotification = new List<UUID>(); 177 UserPresenceData userPresence = null;
261 UserPresenceData friendd = null;
262 lock (m_presences) 178 lock (m_presences)
263 { 179 {
264 if (m_presences.Contains(AgentID)) 180 m_presences.TryGetValue(AgentID, out userPresence);
265 {
266 AgentData = (UserPresenceData)m_presences[AgentID];
267 }
268 } 181 }
269 182
270 if (AgentData != null) 183 if (userPresence != null) // found the user
271 { 184 {
272 AgentsNeedingNotification = AgentData.subscriptionData; 185 List<UUID> AgentsNeedingNotification = userPresence.subscriptionData;
273 AgentData.OnlineYN = false; 186 userPresence.OnlineYN = false;
274 //lock (m_presence_BackReferences)
275 //{
276 //if (m_presence_BackReferences.Contains(AgentID))
277 //{
278 //AgentsNeedingNotification = (List<UUID>)m_presence_BackReferences[AgentID];
279 //}
280 //}
281 187
282 for (int i = 0; i < AgentsNeedingNotification.Count; i++) 188 for (int i = 0; i < AgentsNeedingNotification.Count; i++)
283 { 189 {
284 // TODO: Do Region Notifications 190 UserPresenceData friendPresence = null;
285 lock (m_presences) 191 lock (m_presences)
286 { 192 {
287 if (m_presences.Contains(AgentsNeedingNotification[i])) 193 m_presences.TryGetValue(AgentsNeedingNotification[i], out friendPresence);
288 {
289 friendd = (UserPresenceData)m_presences[AgentsNeedingNotification[i]];
290 }
291 } 194 }
292 195
293 // This might need to be enumerated and checked before we try to remove it. 196 // This might need to be enumerated and checked before we try to remove it.
294 if (friendd != null) 197 if (friendPresence != null)
295 { 198 {
296 lock (friendd) 199 lock (friendPresence)
297 { 200 {
298 friendd.subscriptionData.Remove(AgentID); 201 // no updates for this user anymore
202 friendPresence.subscriptionData.Remove(AgentID);
299 203
300 List<FriendListItem> fl = friendd.friendData; 204 // set user's entry in the friend's list to offline (if it exists)
301 for (int j = 0; j < fl.Count; j++) 205 if (friendPresence.friendData.ContainsKey(AgentID))
302 { 206 {
303 if (fl[j].Friend == AgentID) 207 friendPresence.friendData[AgentID].onlinestatus = false;
304 {
305 fl[j].onlinestatus = false;
306 }
307 } 208 }
308
309 friendd.friendData = fl;
310 m_presences[AgentsNeedingNotification[i]] = friendd;
311 }
312
313 UserAgentData p2Handle = m_userManager.GetUserAgentData(friendd.agentData.AgentID);
314 if (p2Handle != null)
315 {
316
317
318 friendd.regionData.regionHandle = p2Handle.Handle;
319 PresenceInformer friendlistupdater = new PresenceInformer();
320 friendlistupdater.presence1 = AgentData;
321 friendlistupdater.presence2 = friendd;
322
323 //friendlistupdater.gridserverurl = m_cfg.GridServerURL;
324 //friendlistupdater.gridserversendkey = m_cfg.GridSendKey;
325 //friendlistupdater.gridserverrecvkey = m_cfg.GridRecvKey;
326
327 friendlistupdater.OnGetRegionData += GetRegionInfo;
328 friendlistupdater.OnDone += PresenceUpdateDone;
329
330 WaitCallback cb3 = new WaitCallback(friendlistupdater.go);
331 ThreadPool.QueueUserWorkItem(cb3);
332
333
334
335 }
336 else
337 {
338 // skip, agent can't be found
339 } 209 }
340 //SendRegionPresenceUpdate(AgentData, friendd);
341 210
342 //removeBackReference(AgentID, AgentsNeedingNotification[i]); 211 enqueuePresenceUpdate(userPresence, friendPresence);
343 } 212 }
344 } 213 }
345 } 214 }
@@ -347,7 +216,7 @@ namespace OpenSim.Grid.MessagingServer
347 216
348 #endregion 217 #endregion
349 218
350 public void PresenceUpdateDone(PresenceInformer obj) 219 private void PresenceUpdateDone(PresenceInformer obj)
351 { 220 {
352 obj.OnGetRegionData -= GetRegionInfo; 221 obj.OnGetRegionData -= GetRegionInfo;
353 obj.OnDone -= PresenceUpdateDone; 222 obj.OnDone -= PresenceUpdateDone;
@@ -356,12 +225,13 @@ namespace OpenSim.Grid.MessagingServer
356 #region UserServer Comms 225 #region UserServer Comms
357 226
358 /// <summary> 227 /// <summary>
359 /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner 228 /// Returns a list of FriendsListItems that describe the friends and permissions in the friend
229 /// relationship for UUID friendslistowner. For faster lookup, we index by friend's UUID.
360 /// </summary> 230 /// </summary>
361 /// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param> 231 /// <param name="friendlistowner">The agent that we're retreiving the friends Data for.</param>
362 public List<FriendListItem> GetUserFriendList(UUID friendlistowner) 232 private Dictionary<UUID, FriendListItem> GetUserFriendList(UUID friendlistowner)
363 { 233 {
364 List<FriendListItem> buddylist = new List<FriendListItem>(); 234 Dictionary<UUID, FriendListItem> buddies = new Dictionary<UUID,FriendListItem>();
365 235
366 try 236 try
367 { 237 {
@@ -376,7 +246,7 @@ namespace OpenSim.Grid.MessagingServer
376 246
377 if (respData.Contains("avcount")) 247 if (respData.Contains("avcount"))
378 { 248 {
379 buddylist = ConvertXMLRPCDataToFriendListItemList(respData); 249 buddies = ConvertXMLRPCDataToFriendListItemList(respData);
380 } 250 }
381 251
382 } 252 }
@@ -386,7 +256,7 @@ namespace OpenSim.Grid.MessagingServer
386 e.Message); 256 e.Message);
387 // Return Empty list (no friends) 257 // Return Empty list (no friends)
388 } 258 }
389 return buddylist; 259 return buddies;
390 } 260 }
391 261
392 /// <summary> 262 /// <summary>
@@ -394,9 +264,9 @@ namespace OpenSim.Grid.MessagingServer
394 /// </summary> 264 /// </summary>
395 /// <param name="data">XMLRPC response data Hashtable</param> 265 /// <param name="data">XMLRPC response data Hashtable</param>
396 /// <returns></returns> 266 /// <returns></returns>
397 public List<FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data) 267 public Dictionary<UUID, FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data)
398 { 268 {
399 List<FriendListItem> buddylist = new List<FriendListItem>(); 269 Dictionary<UUID, FriendListItem> buddies = new Dictionary<UUID,FriendListItem>();
400 int buddycount = Convert.ToInt32((string)data["avcount"]); 270 int buddycount = Convert.ToInt32((string)data["avcount"]);
401 271
402 for (int i = 0; i < buddycount; i++) 272 for (int i = 0; i < buddycount; i++)
@@ -408,10 +278,10 @@ namespace OpenSim.Grid.MessagingServer
408 buddylistitem.FriendListOwnerPerms = (uint)Convert.ToInt32((string)data["ownerPerms" + i.ToString()]); 278 buddylistitem.FriendListOwnerPerms = (uint)Convert.ToInt32((string)data["ownerPerms" + i.ToString()]);
409 buddylistitem.FriendPerms = (uint)Convert.ToInt32((string)data["friendPerms" + i.ToString()]); 279 buddylistitem.FriendPerms = (uint)Convert.ToInt32((string)data["friendPerms" + i.ToString()]);
410 280
411 buddylist.Add(buddylistitem); 281 buddies.Add(buddylistitem.Friend, buddylistitem);
412 } 282 }
413 283
414 return buddylist; 284 return buddies;
415 } 285 }
416 286
417 /// <summary> 287 /// <summary>
@@ -423,20 +293,8 @@ namespace OpenSim.Grid.MessagingServer
423 /// <returns></returns> 293 /// <returns></returns>
424 public XmlRpcResponse UserLoggedOn(XmlRpcRequest request) 294 public XmlRpcResponse UserLoggedOn(XmlRpcRequest request)
425 { 295 {
426 m_log.Info("[LOGON]: User logged on, building indexes for user");
427 Hashtable requestData = (Hashtable)request.Params[0]; 296 Hashtable requestData = (Hashtable)request.Params[0];
428 297
429 //requestData["sendkey"] = serv.sendkey;
430 //requestData["agentid"] = agentID.ToString();
431 //requestData["sessionid"] = sessionID.ToString();
432 //requestData["regionid"] = RegionID.ToString();
433 //requestData["regionhandle"] = regionhandle.ToString();
434 //requestData["positionx"] = positionX.ToString();
435 //requestData["positiony"] = positionY.ToString();
436 //requestData["positionz"] = positionZ.ToString();
437 //requestData["firstname"] = firstname;
438 //requestData["lastname"] = lastname;
439
440 AgentCircuitData agentData = new AgentCircuitData(); 298 AgentCircuitData agentData = new AgentCircuitData();
441 agentData.SessionID = new UUID((string)requestData["sessionid"]); 299 agentData.SessionID = new UUID((string)requestData["sessionid"]);
442 agentData.SecureSessionID = new UUID((string)requestData["secure_session_id"]); 300 agentData.SecureSessionID = new UUID((string)requestData["secure_session_id"]);
@@ -461,12 +319,13 @@ namespace OpenSim.Grid.MessagingServer
461 319
462 ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]); 320 ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
463 321
322 m_log.InfoFormat("[LOGON]: User {0} {1} logged into region {2} as {3} agent, building indexes for user",
323 agentData.firstname, agentData.lastname, regionHandle, agentData.child ? "child" : "root");
324
464 UserPresenceData up = new UserPresenceData(); 325 UserPresenceData up = new UserPresenceData();
465 up.agentData = agentData; 326 up.agentData = agentData;
466 List<FriendListItem> flData = GetUserFriendList(agentData.AgentID); 327 up.friendData = GetUserFriendList(agentData.AgentID);
467 up.friendData = flData; 328 up.regionData = GetRegionInfo(regionHandle);
468 RegionProfileData riData = GetRegionInfo(regionHandle);
469 up.regionData = riData;
470 up.OnlineYN = true; 329 up.OnlineYN = true;
471 up.lookupUserRegionYN = false; 330 up.lookupUserRegionYN = false;
472 ProcessFriendListSubscriptions(up); 331 ProcessFriendListSubscriptions(up);
@@ -486,7 +345,6 @@ namespace OpenSim.Grid.MessagingServer
486 Hashtable requestData = (Hashtable)request.Params[0]; 345 Hashtable requestData = (Hashtable)request.Params[0];
487 346
488 UUID AgentID = new UUID((string)requestData["agentid"]); 347 UUID AgentID = new UUID((string)requestData["agentid"]);
489
490 ProcessLogOff(AgentID); 348 ProcessLogOff(AgentID);
491 349
492 return new XmlRpcResponse(); 350 return new XmlRpcResponse();
@@ -494,6 +352,49 @@ namespace OpenSim.Grid.MessagingServer
494 352
495 #endregion 353 #endregion
496 354
355 public XmlRpcResponse GetPresenceInfoBulk(XmlRpcRequest request)
356 {
357 Hashtable paramHash = (Hashtable)request.Params[0];
358 Hashtable result = new Hashtable();
359
360 // TODO check access (recv_key/send_key)
361
362 IList list = (IList)paramHash["uuids"];
363
364 // convert into List<UUID>
365 List<UUID> uuids = new List<UUID>();
366 for (int i = 0; i < list.Count; ++i)
367 {
368 UUID uuid;
369 if (UUID.TryParse((string)list[i], out uuid))
370 {
371 uuids.Add(uuid);
372 }
373 }
374
375 try {
376 Dictionary<UUID, FriendRegionInfo> infos = m_userManager.GetFriendRegionInfos(uuids);
377 m_log.DebugFormat("[FRIEND]: Got {0} region entries back.", infos.Count);
378 int count = 0;
379 foreach (KeyValuePair<UUID, FriendRegionInfo> pair in infos)
380 {
381 result["uuid_" + count] = pair.Key.ToString();
382 result["isOnline_" + count] = pair.Value.isOnline;
383 result["regionHandle_" + count] = pair.Value.regionHandle.ToString(); // XML-RPC doesn't know ulongs
384 ++count;
385 }
386 result["count"] = count;
387
388 XmlRpcResponse response = new XmlRpcResponse();
389 response.Value = result;
390 return response;
391 }
392 catch(Exception e) {
393 m_log.Error("Got exception:", e);
394 throw e;
395 }
396 }
397
497 #region regioninfo gathering 398 #region regioninfo gathering
498 399
499 /// <summary> 400 /// <summary>
@@ -506,37 +407,21 @@ namespace OpenSim.Grid.MessagingServer
506 public RegionProfileData GetRegionInfo(ulong regionhandle) 407 public RegionProfileData GetRegionInfo(ulong regionhandle)
507 { 408 {
508 RegionProfileData regionInfo = null; 409 RegionProfileData regionInfo = null;
509 bool lookup = false;
510 410
511 lock (m_regionInfoCache) 411 lock (m_regionInfoCache)
512 { 412 {
513 if (m_regionInfoCache.Contains(regionhandle)) 413 m_regionInfoCache.TryGetValue(regionhandle, out regionInfo);
514 {
515 regionInfo = (RegionProfileData)m_regionInfoCache[regionhandle];
516 }
517 else
518 {
519 // Don't lock the cache while we're looking up the region!
520 lookup = true;
521 }
522 } 414 }
523 415
524 if (lookup) 416 if (regionInfo == null) // not found in cache
525 { 417 {
526 regionInfo = RequestRegionInfo(regionhandle); 418 regionInfo = RequestRegionInfo(regionhandle);
527 419
528 if (regionInfo != null) 420 if (regionInfo != null) // lookup was successful
529 { 421 {
530 lock (m_regionInfoCache) 422 lock (m_regionInfoCache)
531 { 423 {
532 if (m_regionInfoCache.Contains(regionhandle)) 424 m_regionInfoCache[regionhandle] = regionInfo;
533 {
534 m_regionInfoCache[regionhandle] = regionInfo;
535 }
536 else
537 {
538 m_regionInfoCache.Add(regionhandle, regionInfo);
539 }
540 } 425 }
541 } 426 }
542 } 427 }
@@ -558,21 +443,25 @@ namespace OpenSim.Grid.MessagingServer
558 } 443 }
559 444
560 /// <summary> 445 /// <summary>
561 /// Get RegionProfileData from the GridServer 446 /// Get RegionProfileData from the GridServer.
562 /// We'll Cache this information and use it for presence updates 447 /// We'll cache this information in GetRegionInfo and use it for presence updates
563 /// </summary> 448 /// </summary>
564 /// <param name="regionHandle"></param> 449 /// <param name="regionHandle"></param>
565 /// <returns></returns> 450 /// <returns></returns>
566 public RegionProfileData RequestRegionInfo(ulong regionHandle) 451 public RegionProfileData RequestRegionInfo(ulong regionHandle)
567 { RegionProfileData regionProfile = null; 452 {
453 RegionProfileData regionProfile = null;
568 try 454 try
569 { 455 {
570 Hashtable requestData = new Hashtable(); 456 Hashtable requestData = new Hashtable();
571 requestData["region_handle"] = regionHandle.ToString(); 457 requestData["region_handle"] = regionHandle.ToString();
572 requestData["authkey"] = m_cfg.GridSendKey; 458 requestData["authkey"] = m_cfg.GridSendKey;
459
573 ArrayList SendParams = new ArrayList(); 460 ArrayList SendParams = new ArrayList();
574 SendParams.Add(requestData); 461 SendParams.Add(requestData);
462
575 XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams); 463 XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
464
576 XmlRpcResponse GridResp = GridReq.Send(m_cfg.GridServerURL, 3000); 465 XmlRpcResponse GridResp = GridReq.Send(m_cfg.GridServerURL, 3000);
577 466
578 Hashtable responseData = (Hashtable)GridResp.Value; 467 Hashtable responseData = (Hashtable)GridResp.Value;
@@ -586,9 +475,6 @@ namespace OpenSim.Grid.MessagingServer
586 uint regX = Convert.ToUInt32((string)responseData["region_locx"]); 475 uint regX = Convert.ToUInt32((string)responseData["region_locx"]);
587 uint regY = Convert.ToUInt32((string)responseData["region_locy"]); 476 uint regY = Convert.ToUInt32((string)responseData["region_locy"]);
588 string internalIpStr = (string)responseData["sim_ip"]; 477 string internalIpStr = (string)responseData["sim_ip"];
589 // uint port = Convert.ToUInt32(responseData["sim_port"]);
590 // string externalUri = (string)responseData["sim_uri"];
591 // string neighbourExternalUri = externalUri;
592 478
593 regionProfile = new RegionProfileData(); 479 regionProfile = new RegionProfileData();
594 regionProfile.httpPort = (uint)Convert.ToInt32((string)responseData["http_port"]); 480 regionProfile.httpPort = (uint)Convert.ToInt32((string)responseData["http_port"]);
@@ -600,20 +486,12 @@ namespace OpenSim.Grid.MessagingServer
600 regionProfile.remotingPort = Convert.ToUInt32((string)responseData["remoting_port"]); 486 regionProfile.remotingPort = Convert.ToUInt32((string)responseData["remoting_port"]);
601 regionProfile.UUID = new UUID((string)responseData["region_UUID"]); 487 regionProfile.UUID = new UUID((string)responseData["region_UUID"]);
602 regionProfile.regionName = (string)responseData["region_name"]; 488 regionProfile.regionName = (string)responseData["region_name"];
603 lock (m_regionInfoCache)
604 {
605 if (!m_regionInfoCache.Contains(regionHandle))
606 {
607 m_regionInfoCache.Add(regionHandle, regionProfile);
608 }
609 }
610 } 489 }
611 catch (WebException) 490 catch (WebException)
612 { 491 {
613 m_log.Error("[GRID]: " + 492 m_log.Error("[GRID]: " +
614 "Region lookup failed for: " + regionHandle.ToString() + 493 "Region lookup failed for: " + regionHandle.ToString() +
615 " - Is the GridServer down?"); 494 " - Is the GridServer down?");
616 return null;
617 } 495 }
618 496
619 return regionProfile; 497 return regionProfile;
@@ -641,29 +519,20 @@ namespace OpenSim.Grid.MessagingServer
641 SendParams.Add(UserParams); 519 SendParams.Add(UserParams);
642 520
643 // Send Request 521 // Send Request
644 XmlRpcRequest UserReq;
645 XmlRpcResponse UserResp;
646 try 522 try
647 { 523 {
648 UserReq = new XmlRpcRequest("register_messageserver", SendParams); 524 XmlRpcRequest UserReq = new XmlRpcRequest("register_messageserver", SendParams);
649 UserResp = UserReq.Send(m_cfg.UserServerURL, 16000); 525 XmlRpcResponse UserResp = UserReq.Send(m_cfg.UserServerURL, 16000);
650 } catch (Exception ex)
651 {
652 m_log.Error("Unable to connect to grid. Grid server not running?");
653 throw(ex);
654 }
655 Hashtable GridRespData = (Hashtable)UserResp.Value;
656 // Hashtable griddatahash = GridRespData;
657
658 // Process Response
659 if (GridRespData.ContainsKey("responsestring"))
660 {
661 526
662 return true; 527 // Process Response
528 Hashtable GridRespData = (Hashtable)UserResp.Value;
529 // if we got a response, we were successful
530 return GridRespData.ContainsKey("responsestring");
663 } 531 }
664 else 532 catch (Exception ex)
665 { 533 {
666 return false; 534 m_log.Error("Unable to connect to grid. User server not running?");
535 throw(ex);
667 } 536 }
668 } 537 }
669 538
@@ -689,30 +558,20 @@ namespace OpenSim.Grid.MessagingServer
689 SendParams.Add(UserParams); 558 SendParams.Add(UserParams);
690 559
691 // Send Request 560 // Send Request
692 XmlRpcRequest UserReq;
693 XmlRpcResponse UserResp;
694 try 561 try
695 { 562 {
696 UserReq = new XmlRpcRequest("deregister_messageserver", SendParams); 563 XmlRpcRequest UserReq = new XmlRpcRequest("deregister_messageserver", SendParams);
697 UserResp = UserReq.Send(m_cfg.UserServerURL, 16000); 564 XmlRpcResponse UserResp = UserReq.Send(m_cfg.UserServerURL, 16000);
565 // Process Response
566 Hashtable UserRespData = (Hashtable)UserResp.Value;
567 // if we got a response, we were successful
568 return UserRespData.ContainsKey("responsestring");
698 } 569 }
699 catch (Exception ex) 570 catch (Exception ex)
700 { 571 {
701 m_log.Error("Unable to connect to grid. Grid server not running?"); 572 m_log.Error("Unable to connect to grid. User server not running?");
702 throw (ex); 573 throw (ex);
703 } 574 }
704 Hashtable UserRespData = (Hashtable)UserResp.Value;
705 // Hashtable userdatahash = UserRespData;
706
707 // Process Response
708 if (UserRespData.ContainsKey("responsestring"))
709 {
710 return true;
711 }
712 else
713 {
714 return false;
715 }
716 } 575 }
717 576
718 #endregion 577 #endregion
diff --git a/OpenSim/Grid/MessagingServer/UserPresenceData.cs b/OpenSim/Grid/MessagingServer/UserPresenceData.cs
index 2119c13..d548fc6 100644
--- a/OpenSim/Grid/MessagingServer/UserPresenceData.cs
+++ b/OpenSim/Grid/MessagingServer/UserPresenceData.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Grid.MessagingServer
38 public AgentCircuitData agentData = new AgentCircuitData(); 38 public AgentCircuitData agentData = new AgentCircuitData();
39 public RegionProfileData regionData = new RegionProfileData(); 39 public RegionProfileData regionData = new RegionProfileData();
40 public string httpURI = String.Empty; 40 public string httpURI = String.Empty;
41 public List<FriendListItem> friendData = new List<FriendListItem> (); 41 public Dictionary<UUID, FriendListItem> friendData = new Dictionary<UUID,FriendListItem>();
42 public List<UUID> subscriptionData = new List<UUID>(); 42 public List<UUID> subscriptionData = new List<UUID>();
43 public bool OnlineYN = true; 43 public bool OnlineYN = true;
44 public bool lookupUserRegionYN = true; 44 public bool lookupUserRegionYN = true;