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author | Sean Dague | 2008-04-07 23:27:05 +0000 |
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committer | Sean Dague | 2008-04-07 23:27:05 +0000 |
commit | 5ee75998ce4d941efd937848d28f3a4dac6ba6cc (patch) | |
tree | f29a100cb8ab3715c82f0aec4fee9f968f210405 /OpenSim/Grid/InventoryServer | |
parent | Refactor InventoryItemBase to do the following: (diff) | |
download | opensim-SC_OLD-5ee75998ce4d941efd937848d28f3a4dac6ba6cc.zip opensim-SC_OLD-5ee75998ce4d941efd937848d28f3a4dac6ba6cc.tar.gz opensim-SC_OLD-5ee75998ce4d941efd937848d28f3a4dac6ba6cc.tar.bz2 opensim-SC_OLD-5ee75998ce4d941efd937848d28f3a4dac6ba6cc.tar.xz |
more refactoring, this time on InventoryFolderBase
* wrap attributes in properties
* clean up names a little bit
* clean up name styles
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Grid/InventoryServer/GridInventoryService.cs | 14 | ||||
-rw-r--r-- | OpenSim/Grid/InventoryServer/InventoryManager.cs | 14 |
2 files changed, 14 insertions, 14 deletions
diff --git a/OpenSim/Grid/InventoryServer/GridInventoryService.cs b/OpenSim/Grid/InventoryServer/GridInventoryService.cs index 92d82ab..46fbd3d 100644 --- a/OpenSim/Grid/InventoryServer/GridInventoryService.cs +++ b/OpenSim/Grid/InventoryServer/GridInventoryService.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.Grid.InventoryServer | |||
51 | 51 | ||
52 | foreach (InventoryFolderBase folder in allFolders) | 52 | foreach (InventoryFolderBase folder in allFolders) |
53 | { | 53 | { |
54 | List<InventoryItemBase> items = RequestFolderItems(folder.folderID); | 54 | List<InventoryItemBase> items = RequestFolderItems(folder.ID); |
55 | if (items != null) | 55 | if (items != null) |
56 | { | 56 | { |
57 | allItems.InsertRange(0, items); | 57 | allItems.InsertRange(0, items); |
@@ -79,7 +79,7 @@ namespace OpenSim.Grid.InventoryServer | |||
79 | allFolders.InsertRange(0, folders); | 79 | allFolders.InsertRange(0, folders); |
80 | foreach (InventoryFolderBase subfolder in folders) | 80 | foreach (InventoryFolderBase subfolder in folders) |
81 | { | 81 | { |
82 | List<InventoryFolderBase> subFolders = GetAllFolders(subfolder.folderID); | 82 | List<InventoryFolderBase> subFolders = GetAllFolders(subfolder.ID); |
83 | if (subFolders != null) | 83 | if (subFolders != null) |
84 | { | 84 | { |
85 | allFolders.InsertRange(0, subFolders); | 85 | allFolders.InsertRange(0, subFolders); |
@@ -166,10 +166,10 @@ namespace OpenSim.Grid.InventoryServer | |||
166 | // Right now, this actions act more like an update/insert combination than a simple create. | 166 | // Right now, this actions act more like an update/insert combination than a simple create. |
167 | m_log.Info( | 167 | m_log.Info( |
168 | "[AGENT INVENTORY]: " + | 168 | "[AGENT INVENTORY]: " + |
169 | "Updating in " + folder.parentID.ToString() | 169 | "Updating in " + folder.ParentID.ToString() |
170 | + ", folder " + folder.name); | 170 | + ", folder " + folder.Name); |
171 | 171 | ||
172 | AddNewInventoryFolder(folder.agentID, folder); | 172 | AddNewInventoryFolder(folder.AgentID, folder); |
173 | return true; | 173 | return true; |
174 | } | 174 | } |
175 | 175 | ||
@@ -177,8 +177,8 @@ namespace OpenSim.Grid.InventoryServer | |||
177 | { | 177 | { |
178 | m_log.Info( | 178 | m_log.Info( |
179 | "[AGENT INVENTORY]: " + | 179 | "[AGENT INVENTORY]: " + |
180 | "Moving folder " + folder.folderID | 180 | "Moving folder " + folder.ID |
181 | + " to " + folder.parentID.ToString()); | 181 | + " to " + folder.ParentID.ToString()); |
182 | 182 | ||
183 | MoveExistingInventoryFolder(folder); | 183 | MoveExistingInventoryFolder(folder); |
184 | return true; | 184 | return true; |
diff --git a/OpenSim/Grid/InventoryServer/InventoryManager.cs b/OpenSim/Grid/InventoryServer/InventoryManager.cs index bbfaeed..aad02c3 100644 --- a/OpenSim/Grid/InventoryServer/InventoryManager.cs +++ b/OpenSim/Grid/InventoryServer/InventoryManager.cs | |||
@@ -104,25 +104,25 @@ namespace OpenSim.Grid.InventoryServer | |||
104 | bool modified = false; | 104 | bool modified = false; |
105 | 105 | ||
106 | // ensure we have a valid folder id | 106 | // ensure we have a valid folder id |
107 | if (f.folderID == LLUUID.Zero) | 107 | if (f.ID == LLUUID.Zero) |
108 | { | 108 | { |
109 | f.folderID = LLUUID.Random(); | 109 | f.ID = LLUUID.Random(); |
110 | modified = true; | 110 | modified = true; |
111 | } | 111 | } |
112 | 112 | ||
113 | // ensure we have valid agent id | 113 | // ensure we have valid agent id |
114 | if (f.agentID == LLUUID.Zero) | 114 | if (f.AgentID == LLUUID.Zero) |
115 | { | 115 | { |
116 | if (parent != null) | 116 | if (parent != null) |
117 | f.agentID = parent.agentID; | 117 | f.AgentID = parent.AgentID; |
118 | else | 118 | else |
119 | f.agentID = f.folderID; | 119 | f.AgentID = f.ID; |
120 | modified = true; | 120 | modified = true; |
121 | } | 121 | } |
122 | 122 | ||
123 | if (f.parentID == LLUUID.Zero && parent != null) | 123 | if (f.ParentID == LLUUID.Zero && parent != null) |
124 | { | 124 | { |
125 | f.parentID = parent.folderID; | 125 | f.ParentID = parent.ID; |
126 | modified = true; | 126 | modified = true; |
127 | } | 127 | } |
128 | 128 | ||