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authorJustin Clarke Casey2007-12-15 19:42:23 +0000
committerJustin Clarke Casey2007-12-15 19:42:23 +0000
commitc63369017f0ac8e204f79978f20d5c2abdf5bef2 (patch)
tree97b26f9efc262bdf0d691e84bf19f2175124984b /OpenSim/Grid/InventoryServer/GridInventoryService.cs
parent* Added support for multiple terrain blocks to be edited at the same time (diff)
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* Make inventory operations sync rather than async. This is to alleviate race conditions such as that in mantis #190
* Make inventory messages more verbose. Hopefully they aren't now too verbose * This may resolve some grid instability but it's likely there's much more out there.
Diffstat (limited to 'OpenSim/Grid/InventoryServer/GridInventoryService.cs')
-rw-r--r--OpenSim/Grid/InventoryServer/GridInventoryService.cs36
1 files changed, 31 insertions, 5 deletions
diff --git a/OpenSim/Grid/InventoryServer/GridInventoryService.cs b/OpenSim/Grid/InventoryServer/GridInventoryService.cs
index 6ae1d82..150a262 100644
--- a/OpenSim/Grid/InventoryServer/GridInventoryService.cs
+++ b/OpenSim/Grid/InventoryServer/GridInventoryService.cs
@@ -31,6 +31,7 @@ using System.Collections.Generic;
31using System.Text; 31using System.Text;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Framework.Communications; 33using OpenSim.Framework.Communications;
34using OpenSim.Framework.Console;
34using libsecondlife; 35using libsecondlife;
35 36
36namespace OpenSim.Grid.InventoryServer 37namespace OpenSim.Grid.InventoryServer
@@ -105,9 +106,10 @@ namespace OpenSim.Grid.InventoryServer
105 106
106 public InventoryCollection GetUserInventory(Guid rawUserID) 107 public InventoryCollection GetUserInventory(Guid rawUserID)
107 { 108 {
108 Console.WriteLine("Request for Inventory for " + rawUserID.ToString());
109 LLUUID userID = new LLUUID(rawUserID); 109 LLUUID userID = new LLUUID(rawUserID);
110 110
111 MainLog.Instance.Verbose("INVENTORY", "Request for inventory for " + userID.ToStringHyphenated());
112
111 InventoryCollection invCollection = new InventoryCollection(); 113 InventoryCollection invCollection = new InventoryCollection();
112 List<InventoryFolderBase> folders; 114 List<InventoryFolderBase> folders;
113 List<InventoryItemBase> allItems; 115 List<InventoryItemBase> allItems;
@@ -124,7 +126,9 @@ namespace OpenSim.Grid.InventoryServer
124 { 126 {
125 LLUUID userID = new LLUUID(rawUserID); 127 LLUUID userID = new LLUUID(rawUserID);
126 128
127 Console.WriteLine("Creating New Set of Inventory Folders for " + userID.ToStringHyphenated()); 129 MainLog.Instance.Verbose(
130 "INVENTORY", "Creating new set of inventory folders for " + userID.ToStringHyphenated());
131
128 CreateNewUserInventory(userID); 132 CreateNewUserInventory(userID);
129 return true; 133 return true;
130 } 134 }
@@ -145,27 +149,49 @@ namespace OpenSim.Grid.InventoryServer
145 AddItem(item); 149 AddItem(item);
146 } 150 }
147 151
148 public bool AddInventoryFolder( InventoryFolderBase folder) 152 public bool AddInventoryFolder(InventoryFolderBase folder)
149 { 153 {
154 // Right now, this actions act more like an update/insert combination than a simple create.
155 MainLog.Instance.Verbose(
156 "INVENTORY",
157 "Updating in " + folder.parentID.ToStringHyphenated()
158 + ", folder " + folder.name);
159
150 AddNewInventoryFolder(folder.agentID, folder); 160 AddNewInventoryFolder(folder.agentID, folder);
151 return true; 161 return true;
152 } 162 }
153 163
154 public bool MoveInventoryFolder(InventoryFolderBase folder) 164 public bool MoveInventoryFolder(InventoryFolderBase folder)
155 { 165 {
166 MainLog.Instance.Verbose(
167 "INVENTORY",
168 "Moving folder " + folder.folderID
169 + " to " + folder.parentID.ToStringHyphenated());
170
156 MoveExistingInventoryFolder(folder); 171 MoveExistingInventoryFolder(folder);
157 return true; 172 return true;
158 } 173 }
159 174
160 public bool AddInventoryItem( InventoryItemBase item) 175 public bool AddInventoryItem( InventoryItemBase item)
161 { 176 {
162 Console.WriteLine("creating new item for " + item.avatarID.ToString()); 177 // Right now, this actions act more like an update/insert combination than a simple create.
178 MainLog.Instance.Verbose(
179 "INVENTORY",
180 "Updating in " + item.parentFolderID.ToStringHyphenated()
181 + ", item " + item.inventoryName);
182
163 AddNewInventoryItem(item.avatarID, item); 183 AddNewInventoryItem(item.avatarID, item);
164 return true; 184 return true;
165 } 185 }
166 186
167 public override void DeleteInventoryItem(LLUUID userID, InventoryItemBase item) 187 public override void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
168 { 188 {
189 // extra spaces to align with other inventory messages
190 MainLog.Instance.Verbose(
191 "INVENTORY",
192 "Deleting in " + item.parentFolderID.ToStringHyphenated()
193 + ", item " + item.inventoryName);
194
169 DeleteItem(item); 195 DeleteItem(item);
170 } 196 }
171 197