aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Grid/InventoryServer/GridInventoryService.cs
diff options
context:
space:
mode:
authorTeravus Ovares2008-01-15 04:14:27 +0000
committerTeravus Ovares2008-01-15 04:14:27 +0000
commit45e945616bfdab2ef57744670d3bb21acc1b3fcf (patch)
treec23956cef7294fc1f77062b41d63fdad3e19055e /OpenSim/Grid/InventoryServer/GridInventoryService.cs
parent* Mother of all commits: (diff)
downloadopensim-SC_OLD-45e945616bfdab2ef57744670d3bb21acc1b3fcf.zip
opensim-SC_OLD-45e945616bfdab2ef57744670d3bb21acc1b3fcf.tar.gz
opensim-SC_OLD-45e945616bfdab2ef57744670d3bb21acc1b3fcf.tar.bz2
opensim-SC_OLD-45e945616bfdab2ef57744670d3bb21acc1b3fcf.tar.xz
* Pass 2 of collidable (non physical) linksets
* Linkset status is now persistent * Tweaked a physics child prim positioning hack to generate less database saves * Re-factored physics object creation calls into ApplyPhysics. To create a new physics representation of an object or linkset, it's only necessary to call *group*.ApplyPhysics(bool m_physicalPrim). *lbsa has been waiting for this refactoring* * We have collidable linksets now. (they don't become phantom anymore)
Diffstat (limited to 'OpenSim/Grid/InventoryServer/GridInventoryService.cs')
0 files changed, 0 insertions, 0 deletions