diff options
patch and files from mantis #1630, Thanks Melanie
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/Communications/CommunicationsManager.cs | 2 | ||||
-rw-r--r-- | OpenSim/Framework/RegionSettings.cs | 300 |
2 files changed, 301 insertions, 1 deletions
diff --git a/OpenSim/Framework/Communications/CommunicationsManager.cs b/OpenSim/Framework/Communications/CommunicationsManager.cs index 45f692b..ccd6491 100644 --- a/OpenSim/Framework/Communications/CommunicationsManager.cs +++ b/OpenSim/Framework/Communications/CommunicationsManager.cs | |||
@@ -134,7 +134,7 @@ namespace OpenSim.Framework.Communications | |||
134 | 134 | ||
135 | public bool TryGetInventoryService(string host, out IInventoryServices inventoryService) | 135 | public bool TryGetInventoryService(string host, out IInventoryServices inventoryService) |
136 | { | 136 | { |
137 | if ((host == string.Empty) | (host == "default")) | 137 | if ((host == string.Empty) || (host == "default")) |
138 | { | 138 | { |
139 | host = m_defaultInventoryHost; | 139 | host = m_defaultInventoryHost; |
140 | } | 140 | } |
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs new file mode 100644 index 0000000..caadfd4 --- /dev/null +++ b/OpenSim/Framework/RegionSettings.cs | |||
@@ -0,0 +1,300 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using libsecondlife; | ||
30 | using log4net; | ||
31 | |||
32 | namespace OpenSim.Framework | ||
33 | { | ||
34 | public class RegionSettings | ||
35 | { | ||
36 | private LLUUID m_RegionUUID; | ||
37 | |||
38 | public LLUUID RegionUUID | ||
39 | { | ||
40 | get { return m_RegionUUID; } | ||
41 | set { m_RegionUUID = value; } | ||
42 | } | ||
43 | |||
44 | private bool m_BlockTerraform; | ||
45 | |||
46 | public bool BlockTerraform | ||
47 | { | ||
48 | get { return m_BlockTerraform; } | ||
49 | set { m_BlockTerraform = value; } | ||
50 | } | ||
51 | |||
52 | private bool m_BlockFly; | ||
53 | |||
54 | public bool BlockFly | ||
55 | { | ||
56 | get { return m_BlockFly; } | ||
57 | set { m_BlockFly = value; } | ||
58 | } | ||
59 | |||
60 | private bool m_AllowDamage; | ||
61 | |||
62 | public bool AllowDamage | ||
63 | { | ||
64 | get { return m_AllowDamage; } | ||
65 | set { m_AllowDamage = value; } | ||
66 | } | ||
67 | |||
68 | private bool m_RestrictPushing; | ||
69 | |||
70 | public bool RestrictPushing | ||
71 | { | ||
72 | get { return m_RestrictPushing; } | ||
73 | set { m_RestrictPushing = value; } | ||
74 | } | ||
75 | |||
76 | private bool m_AllowLandResell; | ||
77 | |||
78 | public bool AllowLandResell | ||
79 | { | ||
80 | get { return m_AllowLandResell; } | ||
81 | set { m_AllowLandResell = value; } | ||
82 | } | ||
83 | |||
84 | private bool m_AllowLandJoinDivide; | ||
85 | |||
86 | public bool AllowLandJoinDivide | ||
87 | { | ||
88 | get { return m_AllowLandJoinDivide; } | ||
89 | set { m_AllowLandJoinDivide = value; } | ||
90 | } | ||
91 | |||
92 | private bool m_BlockShowInSearch; | ||
93 | |||
94 | public bool BlockShowInSearch | ||
95 | { | ||
96 | get { return m_BlockShowInSearch; } | ||
97 | set { m_BlockShowInSearch = value; } | ||
98 | } | ||
99 | |||
100 | private int m_AgentLimit; | ||
101 | |||
102 | public int AgentLimit | ||
103 | { | ||
104 | get { return m_AgentLimit; } | ||
105 | set { m_AgentLimit = value; } | ||
106 | } | ||
107 | |||
108 | private double m_ObjectBonus; | ||
109 | |||
110 | public double ObjectBonus | ||
111 | { | ||
112 | get { return m_ObjectBonus; } | ||
113 | set { m_ObjectBonus = value; } | ||
114 | } | ||
115 | |||
116 | private int m_Maturity; | ||
117 | |||
118 | public int Maturity | ||
119 | { | ||
120 | get { return m_Maturity; } | ||
121 | set { m_Maturity = value; } | ||
122 | } | ||
123 | |||
124 | private bool m_DisableScripts; | ||
125 | |||
126 | public bool DisableScripts | ||
127 | { | ||
128 | get { return m_DisableScripts; } | ||
129 | set { m_DisableScripts = value; } | ||
130 | } | ||
131 | |||
132 | private bool m_DisableCollisions; | ||
133 | |||
134 | public bool DisableCollisions | ||
135 | { | ||
136 | get { return m_DisableCollisions; } | ||
137 | set { m_DisableCollisions = value; } | ||
138 | } | ||
139 | |||
140 | private bool m_DisablePhysics; | ||
141 | |||
142 | public bool DisablePhysics | ||
143 | { | ||
144 | get { return m_DisablePhysics; } | ||
145 | set { m_DisablePhysics = value; } | ||
146 | } | ||
147 | |||
148 | private LLUUID m_TerrainTexture1; | ||
149 | |||
150 | public LLUUID TerrainTexture1 | ||
151 | { | ||
152 | get { return m_TerrainTexture1; } | ||
153 | set { m_TerrainTexture1 = value; } | ||
154 | } | ||
155 | |||
156 | private LLUUID m_TerrainTexture2; | ||
157 | |||
158 | public LLUUID TerrainTexture2 | ||
159 | { | ||
160 | get { return m_TerrainTexture2; } | ||
161 | set { m_TerrainTexture2 = value; } | ||
162 | } | ||
163 | |||
164 | private LLUUID m_TerrainTexture3; | ||
165 | |||
166 | public LLUUID TerrainTexture3 | ||
167 | { | ||
168 | get { return m_TerrainTexture3; } | ||
169 | set { m_TerrainTexture3 = value; } | ||
170 | } | ||
171 | |||
172 | private LLUUID m_TerrainTexture4; | ||
173 | |||
174 | public LLUUID TerrainTexture4 | ||
175 | { | ||
176 | get { return m_TerrainTexture4; } | ||
177 | set { m_TerrainTexture4 = value; } | ||
178 | } | ||
179 | |||
180 | private double m_Elevation1NW; | ||
181 | |||
182 | public double Elevation1NW | ||
183 | { | ||
184 | get { return m_Elevation1NW; } | ||
185 | set { m_Elevation1NW = value; } | ||
186 | } | ||
187 | |||
188 | private double m_Elevation2NW; | ||
189 | |||
190 | public double Elevation2NW | ||
191 | { | ||
192 | get { return m_Elevation2NW; } | ||
193 | set { m_Elevation2NW = value; } | ||
194 | } | ||
195 | |||
196 | private double m_Elevation1NE; | ||
197 | |||
198 | public double Elevation1NE | ||
199 | { | ||
200 | get { return m_Elevation1NE; } | ||
201 | set { m_Elevation1NE = value; } | ||
202 | } | ||
203 | |||
204 | private double m_Elevation2NE; | ||
205 | |||
206 | public double Elevation2NE | ||
207 | { | ||
208 | get { return m_Elevation2NE; } | ||
209 | set { m_Elevation2NE = value; } | ||
210 | } | ||
211 | |||
212 | private double m_Elevation1SE; | ||
213 | |||
214 | public double Elevation1SE | ||
215 | { | ||
216 | get { return m_Elevation1SE; } | ||
217 | set { m_Elevation1SE = value; } | ||
218 | } | ||
219 | |||
220 | private double m_Elevation2SE; | ||
221 | |||
222 | public double Elevation2SE | ||
223 | { | ||
224 | get { return m_Elevation2SE; } | ||
225 | set { m_Elevation2SE = value; } | ||
226 | } | ||
227 | |||
228 | private double m_Elevation1SW; | ||
229 | |||
230 | public double Elevation1SW | ||
231 | { | ||
232 | get { return m_Elevation1SW; } | ||
233 | set { m_Elevation1SW = value; } | ||
234 | } | ||
235 | |||
236 | private double m_Elevation2SW; | ||
237 | |||
238 | public double Elevation2SW | ||
239 | { | ||
240 | get { return m_Elevation2SW; } | ||
241 | set { m_Elevation2SW = value; } | ||
242 | } | ||
243 | |||
244 | private double m_WaterHeight; | ||
245 | |||
246 | public double WaterHeight | ||
247 | { | ||
248 | get { return m_WaterHeight; } | ||
249 | set { m_WaterHeight = value; } | ||
250 | } | ||
251 | |||
252 | private double m_TerrainRaiseLimit; | ||
253 | |||
254 | public double TerrainRaiseLimit | ||
255 | { | ||
256 | get { return m_TerrainRaiseLimit; } | ||
257 | set { m_TerrainRaiseLimit = value; } | ||
258 | } | ||
259 | |||
260 | private double m_TerrainLowerLimit; | ||
261 | |||
262 | public double TerrainLowerLimit | ||
263 | { | ||
264 | get { return m_TerrainLowerLimit; } | ||
265 | set { m_TerrainLowerLimit = value; } | ||
266 | } | ||
267 | |||
268 | private bool m_UseEstateSun; | ||
269 | |||
270 | public bool UseEstateSun | ||
271 | { | ||
272 | get { return m_UseEstateSun; } | ||
273 | set { m_UseEstateSun = value; } | ||
274 | } | ||
275 | |||
276 | private bool m_FixedSun; | ||
277 | |||
278 | public bool FixedSun | ||
279 | { | ||
280 | get { return m_FixedSun; } | ||
281 | set { m_FixedSun = value; } | ||
282 | } | ||
283 | |||
284 | private double m_SunPosition; | ||
285 | |||
286 | public double SunPosition | ||
287 | { | ||
288 | get { return m_SunPosition; } | ||
289 | set { m_SunPosition = value; } | ||
290 | } | ||
291 | |||
292 | private LLUUID m_Covenant; | ||
293 | |||
294 | public LLUUID Covenant | ||
295 | { | ||
296 | get { return m_Covenant; } | ||
297 | set { m_Covenant = value; } | ||
298 | } | ||
299 | } | ||
300 | } | ||