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authorUbitUmarov2017-01-11 01:02:57 +0000
committerUbitUmarov2017-01-11 01:02:57 +0000
commite0ab0b3b6b8ae45ff74c274d5af89ccc9bdb5566 (patch)
tree32da77273f13f5e1511b2b31344f18585deecff0 /OpenSim/Framework
parentremove obsolete PrimFlags.ObjectYouOfficer; rearrange GenerateClientFlags(...... (diff)
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change GenerateClientFlags(...) to work with a scenepresence; make use of the new IsGod to check its God rights; remove the non standard estate manager right to move other ppl prims i added on last commits; coment out a test method i added sometime ago
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/IClientAPI.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 1267993..eedba9d 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -1112,7 +1112,7 @@ namespace OpenSim.Framework
1112 /// <param name="localID"></param> 1112 /// <param name="localID"></param>
1113 void SendKillObject(List<uint> localID); 1113 void SendKillObject(List<uint> localID);
1114 1114
1115 void SendPartFullUpdate(ISceneEntity ent, uint? parentID); 1115// void SendPartFullUpdate(ISceneEntity ent, uint? parentID);
1116 1116
1117 void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs); 1117 void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs);
1118 void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args); 1118 void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args);