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authorTeravus Ovares (Dan Olivares)2009-08-29 23:50:24 -0400
committerTeravus Ovares (Dan Olivares)2009-08-29 23:50:24 -0400
commit2f40161f38967e3362ac7be43b74d5cbc75564fa (patch)
treedb14920568864a932a064a4530d006fc67c60a5f /OpenSim/Framework
parentOk, merging the RegionCombinerModule with master. (diff)
parentRemove another IAuthentificationInterface user (diff)
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Merge branch 'master' of ssh://MyConnection/var/git/opensim
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/Capabilities/Caps.cs105
-rw-r--r--OpenSim/Framework/Capabilities/LLSDInventoryFolder.cs41
-rw-r--r--OpenSim/Framework/Capabilities/LLSDInventoryItem.cs1
-rw-r--r--OpenSim/Framework/Communications/Services/LoginService.cs13
-rw-r--r--OpenSim/Framework/InventoryFolderBase.cs2
-rw-r--r--OpenSim/Framework/Servers/HttpServer/RestSessionService.cs2
6 files changed, 116 insertions, 48 deletions
diff --git a/OpenSim/Framework/Capabilities/Caps.cs b/OpenSim/Framework/Capabilities/Caps.cs
index df29c4e..c5560b8 100644
--- a/OpenSim/Framework/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Capabilities/Caps.cs
@@ -57,8 +57,8 @@ namespace OpenSim.Framework.Capabilities
57 public delegate void TaskScriptUpdatedCallback(UUID userID, UUID itemID, UUID primID, 57 public delegate void TaskScriptUpdatedCallback(UUID userID, UUID itemID, UUID primID,
58 bool isScriptRunning, byte[] data); 58 bool isScriptRunning, byte[] data);
59 59
60 public delegate List<InventoryItemBase> FetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID, 60 public delegate InventoryCollection FetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
61 bool fetchFolders, bool fetchItems, int sortOrder); 61 bool fetchFolders, bool fetchItems, int sortOrder, out int version);
62 62
63 /// <summary> 63 /// <summary>
64 /// XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that 64 /// XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that
@@ -89,7 +89,7 @@ namespace OpenSim.Framework.Capabilities
89 //private static readonly string m_requestTexture = "0003/"; 89 //private static readonly string m_requestTexture = "0003/";
90 private static readonly string m_notecardUpdatePath = "0004/"; 90 private static readonly string m_notecardUpdatePath = "0004/";
91 private static readonly string m_notecardTaskUpdatePath = "0005/"; 91 private static readonly string m_notecardTaskUpdatePath = "0005/";
92 // private static readonly string m_fetchInventoryPath = "0006/"; 92 private static readonly string m_fetchInventoryPath = "0006/";
93 93
94 // The following entries are in a module, however, they are also here so that we don't re-assign 94 // The following entries are in a module, however, they are also here so that we don't re-assign
95 // the path to another cap by mistake. 95 // the path to another cap by mistake.
@@ -207,7 +207,7 @@ namespace OpenSim.Framework.Capabilities
207 // As of RC 1.22.9 of the Linden client this is 207 // As of RC 1.22.9 of the Linden client this is
208 // supported 208 // supported
209 209
210 // m_capsHandlers["WebFetchInventoryDescendents"] =new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryDescendentsRequest); 210 m_capsHandlers["WebFetchInventoryDescendents"] =new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryDescendentsRequest);
211 211
212 // justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and 212 // justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and
213 // subsequent inventory breakage, in the edit object pane (such as mantis 1085). This requires 213 // subsequent inventory breakage, in the edit object pane (such as mantis 1085). This requires
@@ -449,58 +449,59 @@ namespace OpenSim.Framework.Capabilities
449 contents.owner_id = invFetch.owner_id; 449 contents.owner_id = invFetch.owner_id;
450 contents.folder_id = invFetch.folder_id; 450 contents.folder_id = invFetch.folder_id;
451 451
452 // The version number being sent back was originally 1.
453 // Unfortunately, on 1.19.1.4, this means that we see a problem where on subsequent logins
454 // without clearing client cache, objects in the root folder disappear until the cache is cleared,
455 // at which point they reappear.
456 //
457 // Seeing the version to something other than 0 may be the right thing to do, but there is
458 // a greater subtlety of the second life protocol that needs to be understood first.
459 contents.version = 0;
460
461 contents.descendents = 0;
462 reply.folders.Array.Add(contents); 452 reply.folders.Array.Add(contents);
463 List<InventoryItemBase> itemList = null; 453 InventoryCollection inv = new InventoryCollection();
454 inv.Folders = new List<InventoryFolderBase>();
455 inv.Items = new List<InventoryItemBase>();
456 int version = 0;
464 if (CAPSFetchInventoryDescendents != null) 457 if (CAPSFetchInventoryDescendents != null)
465 { 458 {
466 itemList = CAPSFetchInventoryDescendents(m_agentID, invFetch.folder_id, invFetch.owner_id, invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order); 459 inv = CAPSFetchInventoryDescendents(m_agentID, invFetch.folder_id, invFetch.owner_id, invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version);
467 } 460 }
468 461
469 if (itemList != null) 462 if (inv.Folders != null)
470 { 463 {
471 foreach (InventoryItemBase invItem in itemList) 464 foreach (InventoryFolderBase invFolder in inv.Folders)
472 { 465 {
473 contents.items.Array.Add(ConvertInventoryItem(invItem)); 466 contents.categories.Array.Add(ConvertInventoryFolder(invFolder));
474 } 467 }
475 } 468 }
476 /* The following block is removed as it ALWAYS sends the error to the client because the RC 1.22.9 client tries to
477 find items that have become dissasociated with a paret folder and have parent of 00000000-0000-00000....
478 else
479 {
480 IClientAPI client = GetClient(m_agentID);
481 469
482 // We're going to both notify the client of inventory service failure and send back a 'no folder contents' response. 470 if (inv.Items != null)
483 // If we don't send back the response, 471 {
484 // the client becomes unhappy (see Teravus' comment in FetchInventoryRequest()) 472 foreach (InventoryItemBase invItem in inv.Items)
485 if (client != null)
486 {
487 client.SendAgentAlertMessage(
488 "AGIN0001E: The inventory service has either failed or is not responding. Your inventory will not function properly for the rest of this session. Please clear your cache and relog.",
489 true);
490 }
491 else
492 { 473 {
493 m_log.ErrorFormat( 474 contents.items.Array.Add(ConvertInventoryItem(invItem));
494 "[AGENT INVENTORY]: Could not lookup controlling client for {0} in order to notify them of the inventory service failure",
495 m_agentID);
496 } 475 }
497 }*/ 476 }
477
478 contents.descendents = contents.items.Array.Count + contents.categories.Array.Count;
479 contents.version = version;
498 480
499 contents.descendents = contents.items.Array.Count;
500 return reply; 481 return reply;
501 } 482 }
502 483
503 /// <summary> 484 /// <summary>
485 /// Convert an internal inventory folder object into an LLSD object.
486 /// </summary>
487 /// <param name="invFolder"></param>
488 /// <returns></returns>
489 private LLSDInventoryFolder ConvertInventoryFolder(InventoryFolderBase invFolder)
490 {
491 LLSDInventoryFolder llsdFolder = new LLSDInventoryFolder();
492 llsdFolder.folder_id = invFolder.ID;
493 llsdFolder.parent_id = invFolder.ParentID;
494 llsdFolder.name = invFolder.Name;
495 if (invFolder.Type == -1)
496 llsdFolder.type = "-1";
497 else
498 llsdFolder.type = TaskInventoryItem.Types[invFolder.Type];
499 llsdFolder.preferred_type = "-1";
500
501 return llsdFolder;
502 }
503
504 /// <summary>
504 /// Convert an internal inventory item object into an LLSD object. 505 /// Convert an internal inventory item object into an LLSD object.
505 /// </summary> 506 /// </summary>
506 /// <param name="invItem"></param> 507 /// <param name="invItem"></param>
@@ -529,15 +530,29 @@ namespace OpenSim.Framework.Capabilities
529 llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid; 530 llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
530 llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions; 531 llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
531 llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions; 532 llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions;
532 llsdItem.permissions.group_id = UUID.Zero; 533 llsdItem.permissions.group_id = invItem.GroupID;
533 llsdItem.permissions.group_mask = 0; 534 llsdItem.permissions.group_mask = (int)invItem.GroupPermissions;
534 llsdItem.permissions.is_owner_group = false; 535 llsdItem.permissions.is_owner_group = invItem.GroupOwned;
535 llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions; 536 llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions;
536 llsdItem.permissions.owner_id = m_agentID; // FixMe 537 llsdItem.permissions.owner_id = m_agentID;
537 llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions; 538 llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
538 llsdItem.sale_info = new LLSDSaleInfo(); 539 llsdItem.sale_info = new LLSDSaleInfo();
539 llsdItem.sale_info.sale_price = 10; 540 llsdItem.sale_info.sale_price = invItem.SalePrice;
540 llsdItem.sale_info.sale_type = "not"; 541 switch (invItem.SaleType)
542 {
543 default:
544 llsdItem.sale_info.sale_type = "not";
545 break;
546 case 1:
547 llsdItem.sale_info.sale_type = "original";
548 break;
549 case 2:
550 llsdItem.sale_info.sale_type = "copy";
551 break;
552 case 3:
553 llsdItem.sale_info.sale_type = "contents";
554 break;
555 }
541 556
542 return llsdItem; 557 return llsdItem;
543 } 558 }
diff --git a/OpenSim/Framework/Capabilities/LLSDInventoryFolder.cs b/OpenSim/Framework/Capabilities/LLSDInventoryFolder.cs
new file mode 100644
index 0000000..3c216e9
--- /dev/null
+++ b/OpenSim/Framework/Capabilities/LLSDInventoryFolder.cs
@@ -0,0 +1,41 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29
30namespace OpenSim.Framework.Capabilities
31{
32 [OSDMap]
33 public class LLSDInventoryFolder
34 {
35 public UUID folder_id;
36 public UUID parent_id;
37 public string name;
38 public string type;
39 public string preferred_type;
40 }
41}
diff --git a/OpenSim/Framework/Capabilities/LLSDInventoryItem.cs b/OpenSim/Framework/Capabilities/LLSDInventoryItem.cs
index d0498f6..cce18d7 100644
--- a/OpenSim/Framework/Capabilities/LLSDInventoryItem.cs
+++ b/OpenSim/Framework/Capabilities/LLSDInventoryItem.cs
@@ -90,6 +90,7 @@ namespace OpenSim.Framework.Capabilities
90 public UUID agent_id; 90 public UUID agent_id;
91 public int descendents; 91 public int descendents;
92 public UUID folder_id; 92 public UUID folder_id;
93 public OSDArray categories = new OSDArray();
93 public OSDArray items = new OSDArray(); 94 public OSDArray items = new OSDArray();
94 public UUID owner_id; 95 public UUID owner_id;
95 public int version; 96 public int version;
diff --git a/OpenSim/Framework/Communications/Services/LoginService.cs b/OpenSim/Framework/Communications/Services/LoginService.cs
index cac6616..bf59f8e 100644
--- a/OpenSim/Framework/Communications/Services/LoginService.cs
+++ b/OpenSim/Framework/Communications/Services/LoginService.cs
@@ -1063,7 +1063,18 @@ namespace OpenSim.Framework.Communications.Services
1063 protected abstract RegionInfo RequestClosestRegion(string region); 1063 protected abstract RegionInfo RequestClosestRegion(string region);
1064 protected abstract RegionInfo GetRegionInfo(ulong homeRegionHandle); 1064 protected abstract RegionInfo GetRegionInfo(ulong homeRegionHandle);
1065 protected abstract RegionInfo GetRegionInfo(UUID homeRegionId); 1065 protected abstract RegionInfo GetRegionInfo(UUID homeRegionId);
1066 protected abstract bool PrepareLoginToRegion(RegionInfo regionInfo, UserProfileData user, LoginResponse response, IPEndPoint client); 1066
1067 /// <summary>
1068 /// Prepare a login to the given region. This involves both telling the region to expect a connection
1069 /// and appropriately customising the response to the user.
1070 /// </summary>
1071 /// <param name="sim"></param>
1072 /// <param name="user"></param>
1073 /// <param name="response"></param>
1074 /// <param name="remoteClient"></param>
1075 /// <returns>true if the region was successfully contacted, false otherwise</returns>
1076 protected abstract bool PrepareLoginToRegion(
1077 RegionInfo regionInfo, UserProfileData user, LoginResponse response, IPEndPoint client);
1067 1078
1068 /// <summary> 1079 /// <summary>
1069 /// Add active gestures of the user to the login response. 1080 /// Add active gestures of the user to the login response.
diff --git a/OpenSim/Framework/InventoryFolderBase.cs b/OpenSim/Framework/InventoryFolderBase.cs
index 1869d48..0edb2c6 100644
--- a/OpenSim/Framework/InventoryFolderBase.cs
+++ b/OpenSim/Framework/InventoryFolderBase.cs
@@ -30,7 +30,7 @@ using OpenMetaverse;
30namespace OpenSim.Framework 30namespace OpenSim.Framework
31{ 31{
32 /// <summary> 32 /// <summary>
33 /// A Class for folders which contain users inventory 33 /// User inventory folder
34 /// </summary> 34 /// </summary>
35 public class InventoryFolderBase : InventoryNodeBase 35 public class InventoryFolderBase : InventoryNodeBase
36 { 36 {
diff --git a/OpenSim/Framework/Servers/HttpServer/RestSessionService.cs b/OpenSim/Framework/Servers/HttpServer/RestSessionService.cs
index 2ef4a36..3f72c31 100644
--- a/OpenSim/Framework/Servers/HttpServer/RestSessionService.cs
+++ b/OpenSim/Framework/Servers/HttpServer/RestSessionService.cs
@@ -94,6 +94,7 @@ namespace OpenSim.Framework.Servers.HttpServer
94 94
95 Stream requestStream = request.GetRequestStream(); 95 Stream requestStream = request.GetRequestStream();
96 requestStream.Write(buffer.ToArray(), 0, length); 96 requestStream.Write(buffer.ToArray(), 0, length);
97 requestStream.Close();
97 TResponse deserial = default(TResponse); 98 TResponse deserial = default(TResponse);
98 using (WebResponse resp = request.GetResponse()) 99 using (WebResponse resp = request.GetResponse())
99 { 100 {
@@ -101,7 +102,6 @@ namespace OpenSim.Framework.Servers.HttpServer
101 deserial = (TResponse)deserializer.Deserialize(resp.GetResponseStream()); 102 deserial = (TResponse)deserializer.Deserialize(resp.GetResponseStream());
102 resp.Close(); 103 resp.Close();
103 } 104 }
104 requestStream.Close();
105 return deserial; 105 return deserial;
106 } 106 }
107 } 107 }