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Catch a meshing exception caused by corrupt or missing sculpt maps, and mark the prim as "mesh failed" so it doesn't try meshing continuously
Diffstat (limited to 'OpenSim/Framework')
0 files changed, 0 insertions, 0 deletions
index : opensim-SC_OLD | ||
My fork of OpenSim for IG and MG, called SledjChisl. |
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