diff options
author | Melanie | 2011-07-22 12:36:05 +0100 |
---|---|---|
committer | Melanie | 2011-07-22 12:36:49 +0100 |
commit | 0e52010c0eafff64207649d3f53ccf734a072e88 (patch) | |
tree | d6eb0456b7e23317d6e3cc0e5f4b3d759ae259d1 /OpenSim/Framework | |
parent | Tidy up a superfluous AddPrimShape override in PhysicsScene (diff) | |
download | opensim-SC_OLD-0e52010c0eafff64207649d3f53ccf734a072e88.zip opensim-SC_OLD-0e52010c0eafff64207649d3f53ccf734a072e88.tar.gz opensim-SC_OLD-0e52010c0eafff64207649d3f53ccf734a072e88.tar.bz2 opensim-SC_OLD-0e52010c0eafff64207649d3f53ccf734a072e88.tar.xz |
Thank you, Michelle Argus, for a patch that adds reading the agent limit
from XML properly.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/RegionInfo.cs | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs index 17184d6..04cfa93 100644 --- a/OpenSim/Framework/RegionInfo.cs +++ b/OpenSim/Framework/RegionInfo.cs | |||
@@ -769,7 +769,10 @@ namespace OpenSim.Framework | |||
769 | "Clamp prims to max size", "false", true); | 769 | "Clamp prims to max size", "false", true); |
770 | 770 | ||
771 | configMember.addConfigurationOption("object_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32, | 771 | configMember.addConfigurationOption("object_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32, |
772 | "Max objects this sim will hold", "0", true); | 772 | "Max objects this sim will hold", "15000", true); |
773 | |||
774 | configMember.addConfigurationOption("agent_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32, | ||
775 | "Max avatars this sim will hold", "100", true); | ||
773 | 776 | ||
774 | configMember.addConfigurationOption("agent_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32, | 777 | configMember.addConfigurationOption("agent_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32, |
775 | "Max agents this sim will hold", "0", true); | 778 | "Max agents this sim will hold", "0", true); |