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author | Teravus Ovares | 2008-05-09 01:28:54 +0000 |
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committer | Teravus Ovares | 2008-05-09 01:28:54 +0000 |
commit | 7e275bfa371883778c3481ddd206ea627fb54cf9 (patch) | |
tree | a2786130896d7c1293921e28853c348702e5c554 /OpenSim/Framework | |
parent | * remove 2 warnings. (diff) | |
download | opensim-SC_OLD-7e275bfa371883778c3481ddd206ea627fb54cf9.zip opensim-SC_OLD-7e275bfa371883778c3481ddd206ea627fb54cf9.tar.gz opensim-SC_OLD-7e275bfa371883778c3481ddd206ea627fb54cf9.tar.bz2 opensim-SC_OLD-7e275bfa371883778c3481ddd206ea627fb54cf9.tar.xz |
* Wrote a method to get the OpenJpeg data of a sculpt texture asset and save it to the prim shape.
* Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/PrimitiveBaseShape.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs index 46181f1..82aec06 100644 --- a/OpenSim/Framework/PrimitiveBaseShape.cs +++ b/OpenSim/Framework/PrimitiveBaseShape.cs | |||
@@ -100,13 +100,14 @@ namespace OpenSim.Framework | |||
100 | // Sculpted | 100 | // Sculpted |
101 | [XmlIgnore] public LLUUID SculptTexture = LLUUID.Zero; | 101 | [XmlIgnore] public LLUUID SculptTexture = LLUUID.Zero; |
102 | [XmlIgnore] public byte SculptType = (byte)0; | 102 | [XmlIgnore] public byte SculptType = (byte)0; |
103 | [XmlIgnore] public byte[] SculptData = new byte[0]; | ||
103 | 104 | ||
104 | // Flexi | 105 | // Flexi |
105 | [XmlIgnore] public int FlexiSoftness = 0; | 106 | [XmlIgnore] public int FlexiSoftness = 0; |
106 | [XmlIgnore] public float FlexiTension = 0f; | 107 | [XmlIgnore] public float FlexiTension = 0f; |
107 | [XmlIgnore] public float FlexiDrag = 0f; | 108 | [XmlIgnore] public float FlexiDrag = 0f; |
108 | [XmlIgnore] public float FlexiGravity = 0f; | 109 | [XmlIgnore] public float FlexiGravity = 0f; |
109 | [XmlIgnore] public float FlexiWind= 0f; | 110 | [XmlIgnore] public float FlexiWind = 0f; |
110 | [XmlIgnore] public float FlexiForceX = 0f; | 111 | [XmlIgnore] public float FlexiForceX = 0f; |
111 | [XmlIgnore] public float FlexiForceY = 0f; | 112 | [XmlIgnore] public float FlexiForceY = 0f; |
112 | [XmlIgnore] public float FlexiForceZ = 0f; | 113 | [XmlIgnore] public float FlexiForceZ = 0f; |