From 7e275bfa371883778c3481ddd206ea627fb54cf9 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Fri, 9 May 2008 01:28:54 +0000 Subject: * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save it to the prim shape. * Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now. --- OpenSim/Framework/PrimitiveBaseShape.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs index 46181f1..82aec06 100644 --- a/OpenSim/Framework/PrimitiveBaseShape.cs +++ b/OpenSim/Framework/PrimitiveBaseShape.cs @@ -100,13 +100,14 @@ namespace OpenSim.Framework // Sculpted [XmlIgnore] public LLUUID SculptTexture = LLUUID.Zero; [XmlIgnore] public byte SculptType = (byte)0; + [XmlIgnore] public byte[] SculptData = new byte[0]; // Flexi [XmlIgnore] public int FlexiSoftness = 0; [XmlIgnore] public float FlexiTension = 0f; [XmlIgnore] public float FlexiDrag = 0f; [XmlIgnore] public float FlexiGravity = 0f; - [XmlIgnore] public float FlexiWind= 0f; + [XmlIgnore] public float FlexiWind = 0f; [XmlIgnore] public float FlexiForceX = 0f; [XmlIgnore] public float FlexiForceY = 0f; [XmlIgnore] public float FlexiForceZ = 0f; -- cgit v1.1