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authorTeravus Ovares2008-03-25 17:31:40 +0000
committerTeravus Ovares2008-03-25 17:31:40 +0000
commite74892ee44df1bffc084efca0c3565b3153d80e0 (patch)
treeb68017644e462183cacd6fbb47f118694ec7cc67 /OpenSim/Framework/sLLVector3.cs
parent* Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f... (diff)
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* Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. )
( Remove ray caster Verbosity )
Diffstat (limited to 'OpenSim/Framework/sLLVector3.cs')
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