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authorJohn Hurliman2009-10-26 16:48:43 -0700
committerJohn Hurliman2009-10-26 16:48:43 -0700
commit0b1726b524934c2020aaf2b1f130219fb87003fd (patch)
treeaa65455b68e8b595876f3f54479d96ce749bdedb /OpenSim/Framework/TextureRequestArgs.cs
parent* Switched all operations on the list of clients that could be either sync or... (diff)
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Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on
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