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authorMelanie2012-06-26 10:49:37 +0200
committerMelanie2012-06-26 10:49:37 +0200
commit9a8de52940ea6d9ce430d8d51094a353eca7d3c5 (patch)
tree900381245784707596ce8c03214a8025e5109e2f /OpenSim/Framework/Servers
parentDisable physics raycast until it can be seen to. Fix distance calculation (diff)
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Add an event to the poll service manager thread to allow starting it
when needed rather than once per second. That is just too slow!
Diffstat (limited to 'OpenSim/Framework/Servers')
-rw-r--r--OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs7
-rw-r--r--OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs11
2 files changed, 14 insertions, 4 deletions
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
index 0062d4e..c3e1a79 100644
--- a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
+++ b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
@@ -41,6 +41,7 @@ namespace OpenSim.Framework.Servers.HttpServer
41 41
42 private readonly BaseHttpServer m_server; 42 private readonly BaseHttpServer m_server;
43 private static Queue m_requests = Queue.Synchronized(new Queue()); 43 private static Queue m_requests = Queue.Synchronized(new Queue());
44 private static ManualResetEvent m_ev = new ManualResetEvent(false);
44 private uint m_WorkerThreadCount = 0; 45 private uint m_WorkerThreadCount = 0;
45 private Thread[] m_workerThreads; 46 private Thread[] m_workerThreads;
46 private PollServiceWorkerThread[] m_PollServiceWorkerThreads; 47 private PollServiceWorkerThread[] m_PollServiceWorkerThreads;
@@ -88,15 +89,17 @@ namespace OpenSim.Framework.Servers.HttpServer
88 { 89 {
89 lock (m_requests) 90 lock (m_requests)
90 m_requests.Enqueue(req); 91 m_requests.Enqueue(req);
92 m_ev.Set();
91 } 93 }
92 94
93 public void ThreadStart() 95 public void ThreadStart()
94 { 96 {
95 while (m_running) 97 while (m_running)
96 { 98 {
99 m_ev.WaitOne(1000);
100 m_ev.Reset();
97 Watchdog.UpdateThread(); 101 Watchdog.UpdateThread();
98 ProcessQueuedRequests(); 102 ProcessQueuedRequests();
99 Thread.Sleep(1000);
100 } 103 }
101 } 104 }
102 105
@@ -152,4 +155,4 @@ namespace OpenSim.Framework.Servers.HttpServer
152 m_running = false; 155 m_running = false;
153 } 156 }
154 } 157 }
155} \ No newline at end of file 158}
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs
index 5e171f0..b39185f 100644
--- a/OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs
+++ b/OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs
@@ -89,9 +89,16 @@ namespace OpenSim.Framework.Servers.HttpServer
89 continue; 89 continue;
90 } 90 }
91 91
92 Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id, str.ReadToEnd()); 92 try
93 m_server.DoHTTPGruntWork(responsedata, 93 {
94 Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id, str.ReadToEnd());
95 m_server.DoHTTPGruntWork(responsedata,
94 new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request),req.HttpContext)); 96 new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request),req.HttpContext));
97 }
98 catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
99 {
100 // Ignore it, no need to reply
101 }
95 } 102 }
96 else 103 else
97 { 104 {