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author | Justin Clark-Casey (justincc) | 2012-07-27 23:58:53 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-07-27 23:58:53 +0100 |
commit | 7e89b99e6ad93a313338099f9033adafa26ee426 (patch) | |
tree | 9182af5e8407917eafbe0976a6a877bd221cc84f /OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs | |
parent | making first run more resilient to bad input (loop until good input, rather t... (diff) | |
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Avoid a race condition between the scene shutdown thread and the update thread since commit c150320 (Thu Jul 26 15:27:18 2012)
c150320 started explicitly disposing of the physics scene and nulling it out on region shutdown.
However, the update loop may not have yet checked Scene.ShuttingDown, particularly if avatars were not in the scene, causing failure when it tried to lookup time dilation.
This commit moves the setting of m_shuttingDown above the existing 500ms pause to notify avatars that they are being kicked.
This should not affect the few other places that use this flag.
Diffstat (limited to 'OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs')
0 files changed, 0 insertions, 0 deletions