aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/Servers/BaseOpenSimServer.cs
diff options
context:
space:
mode:
authorTeravus Ovares2008-05-09 07:50:00 +0000
committerTeravus Ovares2008-05-09 07:50:00 +0000
commitb7baa3cd2aa60324f52118e565465475c669ec80 (patch)
tree99ce1c16edb1e0f8895e255e83c563ea489a5882 /OpenSim/Framework/Servers/BaseOpenSimServer.cs
parentThank you, Melanie for a patch that helps conversion (diff)
downloadopensim-SC_OLD-b7baa3cd2aa60324f52118e565465475c669ec80.zip
opensim-SC_OLD-b7baa3cd2aa60324f52118e565465475c669ec80.tar.gz
opensim-SC_OLD-b7baa3cd2aa60324f52118e565465475c669ec80.tar.bz2
opensim-SC_OLD-b7baa3cd2aa60324f52118e565465475c669ec80.tar.xz
* Valid Sculpted prim now collide properly.
* The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy * Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now) * This just adds to the experimental nature of trunk. :D
Diffstat (limited to 'OpenSim/Framework/Servers/BaseOpenSimServer.cs')
0 files changed, 0 insertions, 0 deletions