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authorMelanie2012-01-24 01:29:50 +0000
committerMelanie2012-01-24 01:30:41 +0000
commit0d2e02efb1da5cba09a8cf306b83e5789529601c (patch)
tree84ae95c7e7907c4e3aa13fe6e046acfe7905f00d /OpenSim/Framework/RegionSettings.cs
parentCorrect a coordinate to make the viewer like it (diff)
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Reverse the spawn point distance vector
Diffstat (limited to 'OpenSim/Framework/RegionSettings.cs')
-rw-r--r--OpenSim/Framework/RegionSettings.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs
index 399c795..9ffde03 100644
--- a/OpenSim/Framework/RegionSettings.cs
+++ b/OpenSim/Framework/RegionSettings.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Framework
42 { 42 {
43 // The point is an absolute position, so we need the relative 43 // The point is an absolute position, so we need the relative
44 // location to the spawn point 44 // location to the spawn point
45 Vector3 offset = pos - point; 45 Vector3 offset = point - pos;
46 Distance = Vector3.Mag(offset); 46 Distance = Vector3.Mag(offset);
47 47
48 // Next we need to rotate this vector into the spawn point's 48 // Next we need to rotate this vector into the spawn point's
@@ -58,7 +58,7 @@ namespace OpenSim.Framework
58 Pitch = (float)-Math.Atan2(dir.Z, Math.Sqrt(dir.X * dir.X + dir.Y * dir.Y)); 58 Pitch = (float)-Math.Atan2(dir.Z, Math.Sqrt(dir.X * dir.X + dir.Y * dir.Y));
59 } 59 }
60 60
61 public Vector3 GetLocation(Quaternion rot) 61 public Vector3 GetLocation(Vector3 pos, Quaternion rot)
62 { 62 {
63 Quaternion y = Quaternion.CreateFromEulers(0, 0, Yaw); 63 Quaternion y = Quaternion.CreateFromEulers(0, 0, Yaw);
64 Quaternion p = Quaternion.CreateFromEulers(0, Pitch, 0); 64 Quaternion p = Quaternion.CreateFromEulers(0, Pitch, 0);
@@ -69,7 +69,7 @@ namespace OpenSim.Framework
69 rot.W = -rot.W; 69 rot.W = -rot.W;
70 offset *= rot; 70 offset *= rot;
71 71
72 return offset; 72 return pos + offset;
73 } 73 }
74 } 74 }
75 75