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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Framework/RegionHandshakeArgs.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Framework/RegionHandshakeArgs.cs')
-rw-r--r--OpenSim/Framework/RegionHandshakeArgs.cs22
1 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Framework/RegionHandshakeArgs.cs b/OpenSim/Framework/RegionHandshakeArgs.cs
index 5e483f3..695c726 100644
--- a/OpenSim/Framework/RegionHandshakeArgs.cs
+++ b/OpenSim/Framework/RegionHandshakeArgs.cs
@@ -1,5 +1,5 @@
1using System; 1using System;
2using libsecondlife; 2using OpenMetaverse;
3 3
4namespace OpenSim.Framework 4namespace OpenSim.Framework
5{ 5{
@@ -19,14 +19,14 @@ namespace OpenSim.Framework
19 public float waterHeight; 19 public float waterHeight;
20 public uint regionFlags; 20 public uint regionFlags;
21 public string regionName; 21 public string regionName;
22 public LLUUID SimOwner; 22 public UUID SimOwner;
23 public LLUUID terrainBase0; 23 public UUID terrainBase0;
24 public LLUUID terrainBase1; 24 public UUID terrainBase1;
25 public LLUUID terrainBase2; 25 public UUID terrainBase2;
26 public LLUUID terrainBase3; 26 public UUID terrainBase3;
27 public LLUUID terrainDetail0; 27 public UUID terrainDetail0;
28 public LLUUID terrainDetail1; 28 public UUID terrainDetail1;
29 public LLUUID terrainDetail2; 29 public UUID terrainDetail2;
30 public LLUUID terrainDetail3; 30 public UUID terrainDetail3;
31 } 31 }
32} \ No newline at end of file 32}