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authorJustin Clark-Casey (justincc)2011-10-10 21:54:08 +0100
committerJustin Clark-Casey (justincc)2011-10-10 21:54:08 +0100
commit2b290793ab7153c956db5637dd27dfbbd0a1cf98 (patch)
treefb92997c17552fa1f78c83c6d7f133c2b852085f /OpenSim/Framework/PriorityQueue.cs
parentremove unused LastAssetID from DynamicTextureUpdaer (diff)
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refactor: have lsl and ossl interrogate scene.StatsReporter directly rather than going through scene
I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods
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