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authorJustin Clark-Casey (justincc)2010-08-03 16:26:27 +0100
committerJustin Clark-Casey (justincc)2010-08-03 16:26:27 +0100
commit9d8a67fe1348419c41374d1be77737bfa048106c (patch)
tree5d29a07998c697a901cfdadf20e2e2cc579300cf /OpenSim/Framework/PrimitiveBaseShape.cs
parentremove duplicated serialization code (diff)
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get rid of PrimitiveBaseShape.MediaRaw staging post
using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself
Diffstat (limited to 'OpenSim/Framework/PrimitiveBaseShape.cs')
-rw-r--r--OpenSim/Framework/PrimitiveBaseShape.cs6
1 files changed, 0 insertions, 6 deletions
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index 685599a..9b52fe6 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -175,12 +175,6 @@ namespace OpenSim.Framework
175 } 175 }
176 } 176 }
177 } 177 }
178
179 /// <summary>
180 /// Raw media data suitable for serialization operations. This should only ever be used by an IMoapModule.
181 /// </summary>
182 [XmlIgnore]
183 public string MediaRaw { get; set; }
184 178
185 /// <summary> 179 /// <summary>
186 /// Entries to store media textures on each face 180 /// Entries to store media textures on each face