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author | Teravus Ovares | 2008-02-20 00:08:04 +0000 |
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committer | Teravus Ovares | 2008-02-20 00:08:04 +0000 |
commit | 932a1321167814ab13a21121a9b9a8bf2eca1641 (patch) | |
tree | 94de5092a91d5461eab216942ea205b0a6620eb2 /OpenSim/Framework/PrimitiveBaseShape.cs | |
parent | Doc correction (diff) | |
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* Made a quickupdate method to run through only entities that have scheduled themselves for updates looking for changes. This runs 10 times a second.
* Set the massively slow UpdateEntities method to run every 2 seconds instead of 10 times a second. This method runs through *all* of the entities can calls the virtual update().
* Documented some of the code in the scene.Update method.
Diffstat (limited to 'OpenSim/Framework/PrimitiveBaseShape.cs')
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