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authorJustin Clark-Casey (justincc)2010-07-26 20:13:26 +0100
committerJustin Clark-Casey (justincc)2010-07-26 23:34:22 +0100
commit586ae0f6a07358f8367c4f916bff9fd688a43aa3 (patch)
treef6784a92603ed9e31a235316d32fac9e88c7b075 /OpenSim/Framework/PrimitiveBaseShape.cs
parentPut a wrapper around the media texture region serialization (diff)
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Add EventManager.OnSceneObjectLoaded() for future use. This is fired immediately after a scene object is loaded from storage.
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