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authorMike Mazur2009-02-16 02:27:34 +0000
committerMike Mazur2009-02-16 02:27:34 +0000
commit529dd66ed01f598696ef8d20b465b911931d6fe8 (patch)
tree5bde49aaa0be88479d118b09c465af13538f1139 /OpenSim/Framework/PluginLoader.cs
parent- asset server functionality works with OpenSim's HttpServer (diff)
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- remove dependency on ExtensionLoader.dll (DBConnString.cs can go)
- bring config system in line with other servers - add new plugin filter class which filters on ID - update AssetInventoryServer.ini file
Diffstat (limited to 'OpenSim/Framework/PluginLoader.cs')
-rw-r--r--OpenSim/Framework/PluginLoader.cs48
1 files changed, 47 insertions, 1 deletions
diff --git a/OpenSim/Framework/PluginLoader.cs b/OpenSim/Framework/PluginLoader.cs
index 15e0b9f..b586fe3 100644
--- a/OpenSim/Framework/PluginLoader.cs
+++ b/OpenSim/Framework/PluginLoader.cs
@@ -278,6 +278,9 @@ namespace OpenSim.Framework
278 public class PluginExtensionNode : ExtensionNode 278 public class PluginExtensionNode : ExtensionNode
279 { 279 {
280 [NodeAttribute] 280 [NodeAttribute]
281 string id = "";
282
283 [NodeAttribute]
281 string provider = ""; 284 string provider = "";
282 285
283 [NodeAttribute] 286 [NodeAttribute]
@@ -285,6 +288,7 @@ namespace OpenSim.Framework
285 288
286 Type typeobj; 289 Type typeobj;
287 290
291 public string ID { get { return id; } }
288 public string Provider { get { return provider; } } 292 public string Provider { get { return provider; } }
289 public string TypeName { get { return type; } } 293 public string TypeName { get { return type; } }
290 294
@@ -349,7 +353,7 @@ namespace OpenSim.Framework
349 } 353 }
350 354
351 /// <summary> 355 /// <summary>
352 /// Filters out which plugin to load based on its the plugin name or names given. Plugin names are contained in 356 /// Filters out which plugin to load based on the plugin name or names given. Plugin names are contained in
353 /// their addin.xml 357 /// their addin.xml
354 /// </summary> 358 /// </summary>
355 public class PluginProviderFilter : IPluginFilter 359 public class PluginProviderFilter : IPluginFilter
@@ -390,4 +394,46 @@ namespace OpenSim.Framework
390 return false; 394 return false;
391 } 395 }
392 } 396 }
397
398 /// <summary>
399 /// Filters plugins according to their ID. Plugin IDs are contained in their addin.xml
400 /// </summary>
401 public class PluginIdFilter : IPluginFilter
402 {
403 private string[] m_filters;
404
405 /// <summary>
406 /// Constructor.
407 /// </summary>
408 /// <param name="p">
409 /// Plugin ID or IDs on which to filter. Multiple names should be separated by commas.
410 /// </param>
411 public PluginIdFilter(string p)
412 {
413 m_filters = p.Split(',');
414
415 for (int i = 0; i < m_filters.Length; i++)
416 {
417 m_filters[i] = m_filters[i].Trim();
418 }
419 }
420
421 /// <summary>
422 /// Apply this filter to <paramref name="plugin" />.
423 /// </summary>
424 /// <param name="plugin">PluginExtensionNode instance to check whether it passes the filter.</param>
425 /// <returns>true if the plugin's ID matches one of the filters, false otherwise.</returns>
426 public bool Apply (PluginExtensionNode plugin)
427 {
428 for (int i = 0; i < m_filters.Length; i++)
429 {
430 if (m_filters[i] == plugin.ID)
431 {
432 return true;
433 }
434 }
435
436 return false;
437 }
438 }
393} 439}